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Work in Progress: Video Game and Real-Time Show your lowpoly or game models here that you are working on

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  #11 (permalink)  
Old 10-16-2007
mr.mean mr.mean is offline
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About time somebody did a ratrod
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  #12 (permalink)  
Old 10-16-2007
Pyrex238 Pyrex238 is offline
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Originally Posted by mr.mean View Post
About time somebody did a ratrod
Yeah, everyone seems to be making lamborghinis and european economy cars. :?
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  #13 (permalink)  
Old 10-16-2007
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Hmmm coolio,but explain whats Ratrod mean,and difference to a hotrod? keep going anyway looking pretty good.


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Old 10-16-2007
Pyrex238 Pyrex238 is offline
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Hmmm coolio,but explain whats Ratrod mean,and difference to a hotrod? keep going anyway looking pretty good.
Basically, they are hot rods that are all go and no show. They use crude paint (most of the time it's flat black) or sometimes theres not even paint - it's just rust. They use various parts from different vehicles, the grill from a ford sedan, bed from a 29 studebaker, cab from a 39 chevy, etc... and they use weird parts - like road signs for firewalls or beer kegs for gas tanks. It's kind of a nostalgic 50's built for purpose vehicle.
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  #15 (permalink)  
Old 10-18-2007
Pyrex238 Pyrex238 is offline
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I havent had much time lately to work, but tonight I made a simple suspension. I have to set up joints and pivots for the suspension so it works properly in game... so ignore the spindle created out of cylinders, and the mysterious floating grill and head lights, lol.

And no it's not 25k polys, thats mostly the cheap scene. The total polycount so far is 9500

Last edited by Pyrex238 : 10-19-2007 at 03:10 AM.
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Old 10-18-2007
mr.mean mr.mean is offline
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Nice
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  #17 (permalink)  
Old 10-18-2007
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if you're making a rat rod, wouldn't it be more genuine to have a solid front axle. ifs is a bit modern imo. regardless, this is what games should have

ibeam

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Old 10-18-2007
Pyrex238 Pyrex238 is offline
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Originally Posted by ibeam View Post
if you're making a rat rod, wouldn't it be more genuine to have a solid front axle. ifs is a bit modern imo. regardless, this is what games should have

ibeam
Excellent point. The game features a completely customizable suspension setups. As one of our first complete open wheel models, I chose to first design a fully independent front suspension so the programmers could get the more complex coding out of the way, but the vehicle will feature a fixed front end with the initial purchase - however technically these cars did not have front axles, they had rigid I-beam spindle mounts suspended by a leaf spring, only early 4x4 vehicles would technically have a solid front axle. A pretty bone jarring ride if any of you have ever experienced it. Upon initial purchase this vehicle will be a stock 39 chevy pickup (which is the reason why I branched off from a stock designed cab earlier in the thread) with the factory inline-6 motor, rigid spindles, leaf springs, 4 wheel drums, and full fenders. I probably have another full month ahead of me to finish this model. Our publisher is pushing us for content and media for marketing, so I'm temporarily circumventing the normal design process, which would normally have me finishing the original and moving onto the modified.





Last edited by Pyrex238 : 10-18-2007 at 09:10 AM.
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Old 10-19-2007
Pyrex238 Pyrex238 is offline
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10,044 polygons - not optimized
Finished the front suspension for the time being - need to do some testing to figure out what the best method will be for the joints and bones.




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  #20 (permalink)  
Old 10-19-2007
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Looks pretty sweet man.


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