Quote:
Originally Posted by Nik
Looks pretty sweet man. 
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Thanks!
Now, I just need to finish the rear suspension and the interior and this model will be ready for optimizing - I can normally take the final count down 10% This is the 20ft LOD here, for the high poly/detail close LOD I will turbosmooth the car and add greater detail. Then comes UV mapping, and the texturing. I'll also throw in a 5 iteration smooth so I can do the normal mapping and add rust bubbles and pitting for the ultra fine details. But then, it should look pretty impressive in-game.