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Work in Progress: Video Game and Real-Time Show your lowpoly or game models here that you are working on

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Old 10-14-2007
Pyrex238 Pyrex238 is offline
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1939 Chevrolet Pickup Rat Rod

I'm working on a 39 pickup rat rod for an unannounced title. I wanted to post up my progress so I could get some feedback on suggestions to improve my work.

This is the reference image:


And here is my current progress:


Obviously I have a few adjustments that need to be made, I need to scoot the trim band up higher, decrease the drop on the hood sill panel, add the molding below the window , push the bonnet lip back further and add hinges.

Last edited by Pyrex238 : 10-19-2007 at 03:08 AM.
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Old 10-14-2007
Pyrex238 Pyrex238 is offline
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a few changes.

Last edited by Pyrex238 : 10-19-2007 at 03:09 AM.
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Old 10-14-2007
KMyers-MG KMyers-MG is offline
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try new shots with a black background and the "Standard" gray material.. also please show the wireframe shots.

Very hard to see any detail the way you have it.

Keith (MyersGRFX) Myers
MG-Motorsports<br />Site Owner/Admin/Painter
http://www.mg-motorsports.net

WIP: 29 Chevy Pickup (Custom Street Rod) - http://www.smcars.net/forums/work-pr...treet-rod.html
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Old 10-14-2007
Pyrex238 Pyrex238 is offline
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Last edited by Pyrex238 : 10-19-2007 at 03:09 AM.
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Old 10-15-2007
Pyrex238 Pyrex238 is offline
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Don't affix yourself to any textures - they are temporary things I cranked out in a few minutes.

This it the turning point in the design, from here I branched off and modified the stock cab as the rat rod was. I tilted the cab forward a few degrees, and knifed the bottom. I created some basic frame rails, and slid the cab down. I also adjusted the bonnet seam to be more like the rad rod, and I added a simple rear view mirror. The bed is pretty straight forward and basic. I also made a simple ford 9" rear end and crapped out some quick and easy tires for mock up.

Still a very long way to go - but plenty of polys on tap.

ah.. I can smell the un-catalytic converted exhaust fumes now.

Last edited by Pyrex238 : 10-19-2007 at 09:18 AM.
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Old 10-15-2007
Pyrex238 Pyrex238 is offline
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added crager wheels, adjusted stance.

Last edited by Pyrex238 : 10-19-2007 at 03:09 AM.
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Old 10-16-2007
KMyers-MG KMyers-MG is offline
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not bad... really hard to tell much with those renders. I'm sure this is gonna be sweet in the end though. Keep at it.

Keith (MyersGRFX) Myers
MG-Motorsports<br />Site Owner/Admin/Painter
http://www.mg-motorsports.net

WIP: 29 Chevy Pickup (Custom Street Rod) - http://www.smcars.net/forums/work-pr...treet-rod.html
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Old 10-16-2007
Pyrex238 Pyrex238 is offline
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Quote:
Originally Posted by KMyers-MG View Post
not bad... really hard to tell much with those renders. I'm sure this is gonna be sweet in the end though. Keep at it.
Hey, thanks! Yeah, I think it will be pretty killer. It looks even better in-game but, unfortunately, cant screenshot anything until the publisher gives us the green.



I cut the front wheels down and added a beer keg fuel tank.

Last edited by Pyrex238 : 10-19-2007 at 09:19 AM.
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Old 10-16-2007
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4yBaK 4yBaK is offline
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all details are coming nice together

now the big ass v8 in the front and it should look like it need

A.K.A ==>>CRAZY_IVAN<<==

****JAPANEEZ POWA FREAK*****
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Old 10-16-2007
Pyrex238 Pyrex238 is offline
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all details are coming nice together

now the big ass v8 in the front and it should look like it need
Yeah Buddy! We're limiting all our rat rods to flathead V8's. This is to control power/weight ratio against the muscle/late model cars. So, I'm going to work on a badass blown flathead probably.

But first, I have to redo every part on the truck and up the polycount. This is the 20 foot LOD for the truck, from here I'll turbomesh each part with 1 iteration for the final, and then put a 4 pass iteration for the high poly normal map.
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