![]() |
![]() |
![]() |
|
![]() |
|
|||||||
| Work in Progress: Video Game and Real-Time Show your lowpoly or game models here that you are working on |
| |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|||
|
a little rough around all light openings and wheel arches, but overall, seems quite nice so far.
![]() Keith (MyersGRFX) Myers MG-Motorsports<br />Site Owner/Admin/Painter http://www.mg-motorsports.net WIP: 29 Chevy Pickup (Custom Street Rod) - http://www.smcars.net/forums/work-pr...treet-rod.html |
|
||||
|
it's not the faces it's adding, its the way that chamfer is messing up the normals on the bumper. making it look like the air intakes are curved inward, rather than adding a nice little ledge to catch highlights with
and for that trim work, just select the whole trim piece as an element, and hit the auto smooth button with the autosmooth angle beint 45°. That should solve those issues. You and several others have had issues with smoothing groups and normals, I might just be tempted to make a tutorial over that stuff pretty soon ![]()
|
|
||||
|
it looks like you tried to model each spoke seperatly, you could have just simply modelled one spoke, and just copy/rotate/weld the others, would be much more accurate and gets nice results
on the front bumper around the side "intakes" you can do better with less polies, if you need help with poly flow example, let me know |