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| Work in Progress: Video Game and Real-Time Show your lowpoly or game models here that you are working on |
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Amazing ! You manage to make us forget the lowpoly modeling. Great achievement !
One little critic however : the car is really too lowered, and the rims are too large for my taste. But as it's only a matter of personal taste, it's of course up to you to choose what to do. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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thx for your comments tom!
![]() I agree it is a matter of personal taste. When modeling the LS460, I was inspired by these companies and followed their style of car mods ![]() couple examples: LS460 Lexus... so Fabulous ! : Nihon Car .com The "Aufzälhen treatment" for the Wald LS460 : Nihon Car .com The Lexus LS460 by Wald International : Nihon Car .com Pretty much the same render as the one from last page but higher res and no more nasty AA on the bodylines! ![]() |
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Model is great, render is awesome.
But these rims :/ I'd never put stuff like this on my car. Looks like the center is offset to half of the wheel width. Rims on cars from links you posted look pretty nice. Why not make one of these? |
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For sure I don't agree with you on the rim style and extreme lowering. But also, for sure I agree with the quality of your work and your render.
Keep it up, you're doing great ! ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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Looks really sweet but I agree with the other about wheels and lowering.
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woah... Very high quality model and textures from what I can see... Would it stand up to a 1280x960 render?
Any close-ups of your wireframe around your door seams would be sweet... (so I can pick your brain) lol But yeah, I hope I can get my cars looking this good for my next project. So what program are you using, and what did you do to correct the anti-aliasing issues? ![]()
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