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Work in Progress: Video Game and Real-Time Show your lowpoly or game models here that you are working on

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  #21 (permalink)  
Old 12-18-2007
rallydriver rallydriver is offline
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Update:

Done the windows and windshield trim. Just simple Inset and extrude jobs.
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making-off-land-cruiser-low-poly-hj60ikkunat.jpeg  making-off-land-cruiser-low-poly-ikkanuwire.jpeg  
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  #22 (permalink)  
Old 12-18-2007
rallydriver rallydriver is offline
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Update:

Door handles: Again, just using Cut tool to make the shape of the handle area, end then extruding inwards and out wards for the handle.

Also added a detail that the real car also has.
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making-off-land-cruiser-low-poly-kahvat.jpeg  making-off-land-cruiser-low-poly-detail.jpeg  
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  #23 (permalink)  
Old 12-18-2007
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revelli revelli is offline
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nice project Tomi
i would suggest you to use triangles and polygons, but not n-gons, when someone will later want to generate normal maps from highpoly model, it will have problems with setting up Projectors cage.
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  #24 (permalink)  
Old 12-22-2007
rallydriver rallydriver is offline
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Nice point out Revelli!

Yes no-gons are bad but in this case, this car is low-poly and the "tutorial" wont cover generating normal maps etc.

This is just a prief overlook how I model, so nobody should copy what I do excatly
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