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Work in Progress: Video Game and Real-Time Show your lowpoly or game models here that you are working on

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  #1 (permalink)  
Old 01-05-2008
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xiorxorn xiorxorn is offline
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[GTA]Citroën SM 1972

Hello,

I just begun a Citroën SM


Add comments, if you want.

Good bye

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Old 01-05-2008
Skybh_SSv Skybh_SSv is offline
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Very nice keep it up
Tres joli continue,tjs le mm niveau!(exeptionnel)
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Old 01-05-2008
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Welcome here as a posting member

Really good choice of car. I've seen some bumps here and there. The major ones are on front of the roof and on top of the hood. You should try to fix them and the others before moving on modeling some other part.

Also, please post render without that shiny reflections. I'm sure you think they're good, but they prevent us to see clearly the mistakes on the model, if any. At the moment, please post clay renders and wires (the wires you'd post will be fine, without that reflections again)

Keep us updated for this rarely modeled car !

PS : Yet another French modeler ?



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
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Old 01-05-2008
Skybh_SSv Skybh_SSv is offline
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HS:Oui un autre modeler français
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Old 01-05-2008
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xiorxorn xiorxorn is offline
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Wow! Your eye looks very accurate.

Thank you for help, I'll try to correct the bumps(I don't know if I can detect all of them... See it on next update)

Question:
What means "clay renders"?


Last edited by xiorxorn : 01-05-2008 at 07:29 PM.
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Old 01-13-2008
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Citroën SM on SMCars!!! work in progress......



polycount:3603(triangles)

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Old 01-14-2008
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Sorry I must have missed your question.

A clay render is a render of your model making it looking like a clay model. A clay model is what the designers make from a large clay cube to create a full scale model. Before CAD era, it was of help to design the shapes. For now, it's used to have the real feeling of the car. Here's a picture of a model : http://z.about.com/d/cars/1/7/1/X/bmw_3coupe_clay.jpg

For us, CG artists, it's used because it's really helpful to spot out any bump or pinch on a model. You can create it easily by using a mat shader, without any reflection and with very diffuse specular reflections. Put it in a simple scene, lighten by a sky dome, and you're done.

But it's most commonly used for high poly model. Don't know how useful it is for low poly model, as I'm no lowpoly modeler.



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
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Old 01-14-2008
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I love your choice, keep going ! this is my Favorite Citroen. will sure follow this one !Tom gives great critiques so your bound to have a nice one to see by finish.

James
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Old 01-20-2008
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Hello everybody!

This Week, I worked on rear side of the car.



Re-built bonnet


Good Bye

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Old 01-21-2008
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Your model is pretty smooth, but the wire is far from being clean. As your surfaces are good, it's not a big issue, but I think it will be painful to modify it later if needed.

Keep it up !



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
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Old 01-21-2008
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I hate french cars but I would very much want to have on these.

Very solid modeling! The wire looks good to me... the hole in the bonnet is executed the same way I would have done it in zmod2.
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Old 01-22-2008
ChevyVanDude ChevyVanDude is offline
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Like Thomas Baron said:
Wire isn't clean.
The golden, but unwritten law in 3d is: Try to avoid triangles, since when you animate it, it will make your work a lot thougher (but I don't think it only applies to animating).
Are you doing this in Zmodeler?
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Old 01-22-2008
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Quote:
Originally Posted by ChevyVanDude View Post
Like Thomas Baron said:
Wire isn't clean.
The golden, but unwritten law in 3d is: Try to avoid triangles, since when you animate it, it will make your work a lot thougher (but I don't think it only applies to animating).
Are you doing this in Zmodeler?
I also agree that the wire could be a tad bit cleaner..
But I do disagree with the last part, since the quads consist of two triangles too... I think that rule is for those that apply meshsmooth on their models, because the modifier "understands" quads better..


Anyways, nice model and a wonderful choice of a car.
The rear license plate area is sunk too deep though.. I was also going to tell you the corner of the rear bumper and light was too sharp, but then I realized that it was my model that was wrong there. (Yeah, I modelled one too)

That's it... Looks pretty accurate other than that.
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Old 03-16-2008
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Hello,

Some news of the Citroën SM:






See you soon

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Old 03-16-2008
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I like the 2 versions. got to finish this one, will be so nice!

James
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Old 03-23-2008
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Hello everybody,




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Old 03-23-2008
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wow, really good modeling)

[center]
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Old 04-01-2008
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Great use of polies! Wonderful model.


If you can't stand the heat, don't walk into the fire...
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  #19 (permalink)  
Old 04-13-2008
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new pictures:


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Old 04-15-2008
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The interior looks really promising. The level of details on the exterior is really nice. Keep it up !



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
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