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| Work in Progress: Video Game and Real-Time Show your lowpoly or game models here that you are working on |
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camaro concept
TADAAAAA
Yep long time since i posted anything, but well it was a busy time. I couldn't find any more motivation for the interior of the lambo, as i completed the exterior. I will maek some renders when i like too. Oke i wanted to do something else then high poly so i switched to midpoly. i made 2 models before but lost motivation way to fast so now i'm posting it in the hope it will keep motivation higher ![]() It's the camara concept, yes again i wanted to create a low poly version of it. I will add as muc hdetail as possible with keeping the polycount as low as possible. In the end i will look if it suits a game to my likigns to export it to.Here is a start, lots of details has to be added but well.. start is here. The only prob i run into is the loads of polys the roof has but well. C&C please *edit* quality sucks, sorry for that Last edited by Erik_S : 01-09-2008 at 02:28 PM. |
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Not critic at the moment, it's a good start. It's really nice to see you back on modeling, keep us updated !
![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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oke, i decided to work on this model a bit again. Yes i know my working cycle is just screwed, i jump from one to another model. but well this is what i've done so far! 3926 tri's for everything!
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i like your wireframe man..very neat and tidy..smooth work..nice...if only i have that kind of talent
![]() ![]() Finished project for Racer..Takahiro Imamura FC3S. and feel free to see my video on this car..TY http://youtube.com/watch?v=iJPQPhtgZvc |
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That's a nice update in a pretty short time. The rims look good.
Keep us updated ! ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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another update. Finished details of the body,
to do list: - door handles - front lights - stuff under the car - low poly interior - high poly interior - chevrolet badge - inner foglights and i think that's all c&c please. |
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As your door- and body lines seem detached (?), I suspect they are going to disturb/break the reflections. In connection hereto, I would suggest having a look at the technique used for instance by OriK on his Saleen S7 or Skyline.
Having said that, though, I think your mesh as a whole looks extremely well-crafted with a great flow. Keep it up ![]() T-Shine |
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thanks, i've looked at that technique and my first plan was to do it also. But it increases the amount of poly's so much so i decided to go on this way. Here is a picture that shows the seam of close. There will be a minor break i'm afread, but because i chamfered the lines into the seams i don't think it will be very noticable!
the polycound for the whole finished body is 14200, that is pretty low for the detail i pulled into it so i am happy with it. |
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