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| Work in Progress: Video Game and Real-Time Game and lowpoly model WIP showroom |

01-09-2009
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uses too many smileys
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Join Date: Jan 2005
Location: Australia
Age: 21
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gee venom, wheres the fat one?
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01-09-2009
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Whiskey Tango Foxtrot
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Join Date: Dec 2002
Location: California, the state with the Governator O_o
Age: 27
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Originally Posted by The IC
gee venom, wheres the fat one? 
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Haha, maybe when I actually work on it I will post it 
Same goes for anything else non car-related that ain't finished <__<
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01-20-2009
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VIP
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Join Date: Mar 2006
Location: Berlin, Germany
Age: 20
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No car, but nice aswell. Highpoly model of the Heckler & Koch G36C assault rifle, ready for normalmap baking. Started the lowpolymesh today, still a loooong way to go. <.<
Last edited by schaefft; 01-21-2009 at 11:29 AM.
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01-20-2009
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VIP
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Join Date: Mar 2004
Location: Finland
Age: 21
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Use the attachment system, that crappy image hosting site gives some errors.
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01-21-2009
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VIP
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Join Date: Mar 2006
Location: Berlin, Germany
Age: 20
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K, used the attachment system, gimme some comments
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01-21-2009
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VIP
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Join Date: Mar 2004
Location: Finland
Age: 21
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Nice details.
Interesting to see how the normalmapped low-poly version turns out!
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01-21-2009
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Magical Tree
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Join Date: Jul 2005
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ok schaefft, hast auf gwm schon gepostet, hier sind die pics vom wire, und wo ich hilfe brauche
ok folks  this here is ma first 3ds-car
its a Toyota Mark2 JZX100 aaand i need help with the rearfender
i hope u guys can help me
thanks in advance
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01-22-2009
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Extra Cupholder
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Join Date: Dec 2003
Location: Portugal
Age: 28
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I'm doing a Toyota Carina E for an rFactor project. screenie has Turbosmooth applied (nevermind the errors, i'm aware of them).
Also, a bridge for a 80's track i'm working on as well.
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01-22-2009
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VIP
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Join Date: Mar 2006
Location: Berlin, Germany
Age: 20
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Lowpolymodel of the G36C, 5038 tris.
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01-25-2009
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Cassette Radio
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Join Date: Jan 2004
Location: Germany, near Frankfurt/Main
Age: 18
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My try at the Mazda MX-5 Garage Vary/Omiya Satoshi
__________________
Noobish Modder .....
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01-26-2009
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Supertech Soundsystem
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Join Date: Apr 2007
Location: Germany, Hessen
Age: 26
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Hey sumpex,
nice to see that you are modeling again 
The car looks very great for zmod1!
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01-30-2009
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Cup Holder
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Join Date: Jun 2007
Age: 22
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Well, hi everybody! I never post here before, but then... Here's my first scratch-made car, lowpoly '71 Stutz Blackhawk, gonna be in Mafia game soon (maybe). So, here's some screens:

11k triangles in total, all work shown completed in ZModeler for about a month (started it in September, 2008 for 3 weeks, then stopped, then now I'm back to work on it).
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02-05-2009
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Join Date: Mar 2006
Location: Berlin, Germany
Age: 20
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finally found some time to improve that normal map and mapping a bit. Its 1024x1024 atm, the final model will get a 2048x2048 map. Still some smoothing errors in it, maybe I can fix them in photoshop somehow.
Holydays start in 2 days, I hope I can finish the diffuse- spec- and ambientocclusion map in the next days, I hope those normal errors wont be that visible anymore then. Polycount is 5200, should be final.
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02-08-2009
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Whiskey Tango Foxtrot
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Join Date: Dec 2002
Location: California, the state with the Governator O_o
Age: 27
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Another random aircraft, this time an attack helo...
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02-12-2009
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Join Date: Mar 2006
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Heres an update, a nice and clean G36C, right out of the factory. Atleast the plastic parts <.<
Still have to fix some spots of the AOmap, any crits are welcome!
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02-15-2009
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Whiskey Tango Foxtrot
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Join Date: Dec 2002
Location: California, the state with the Governator O_o
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<__<
Random shuttle type space craft and reusable winged booster I made...
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02-15-2009
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Lamborghini President
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Join Date: Aug 2005
Location: Poland
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Awesome G36c schaefft. That's my favourite rifle, esp. normal G36 with this big dual scope. Incredible model mate. Looking for more.
Venom and his imagination ;D
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02-17-2009
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Join Date: Mar 2006
Location: Berlin, Germany
Age: 20
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Okay, I think Im done with it.
It was my first weapon ever modeled, the first complete highpoly model, my first normal/specular map ever created and the first time I created a texture completely from scratch. So, there are quite alot of first times in this model, I think its okay how it turned out. I learned alot throught the process of creating that model and Im glad I did it. Im sure I can use the stuff I have learned in my next projects, so it was kind of a big step for me.
Hope you like it.
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02-17-2009
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Join Date: Sep 2004
Location: England, Cambridge
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hey schaefft great work,could explain the method used in this? im still wondering how you make a map from high poly mesh then map it to low poly.
also what program did you use to make your specular and normal maps..
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02-17-2009
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Join Date: Mar 2006
Location: Berlin, Germany
Age: 20
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The normalmap is rendered in max, you use the same render to texture window like when you render an AO map. 3dsmax gets all the normal data from your unmapped highpoly mesh and bakes it on the UVmap of your lowpoly mesh. The specmap was created by using the diffuse map and changing contrast/brightness, Im sure theres a much better way but it worked good for those materials. Both are made in Photoshop.
Its my first normal/specmap, Im sure there are some better ways to get good results, but Im still a noob.
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