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| Work in Progress: Video Game and Real-Time Show your lowpoly or game models here that you are working on |
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It looks nice and smooth, without many polygons.
I guess its pretty much the same Im planning to do with my Impala. Not sure about the normal map, if GTA4 supports them I finally have a good reason to try them out. Good luck with your car, sounds like an interessting project for me, althought its a Dacia![]() |
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From what I've seen in the Xbox and PS3 screenshots, GTA4 doesn't use normal maps on car bodies, just on details like tires
. The reason is that the limited colors per channel in a 24 bit normal map (just 256 values per channel) is not enough to convey the smooth curves and variations of a car body. Usually, you get some nasty artifacts because of this, so developers tend to avoid them.Even with these constrains, I'm doing this car in both high and low res so I can export it to a game and if needed, whip out some cool looking "shiny" renders of the high res model ![]() |
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Nice work,it could be converted to Gta Sa or Gta IV,once that can be modded,and you can use the normal map as a simple texture over the model,in white and light grey shade,and make that color compatible ingame,I did some converts which had almost photo textures over them.
Also,in Gta Sa,u can use a car up to 120 -140k,and not lagg the game. Examples: http://i32.photobucket.com/albums/d3...00benz_001.jpg ImageBam - Fast, Free Image Hosting and Photo Sharing ImageBam - Fast, Free Image Hosting and Photo Sharing |
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It is dull, I should know better, I own one
(no facelift though). It's cheap, reliable, has bucketloads of space inside and a giant boot. On the bad side, interior quality is not the best, and the car is not that fast, even though I got the "top" engine, a 16 valve 1.6L with 107 hp. Does 60 mph in about 10s ![]() There are news of a sporty 133bhp version next year with the Renault Twingo RS engine! That should be interesting... On the "game" side, I'm trying to see to which extent are normal maps supported in rFactor. Too ban the tools for the game lack support and there are not many totorials describing how to convert cars for it ![]() Man, developers really need to do a car game that has official support for add-on cars! The market definitely exists! |
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I was going to go straight to doing the lowres but I couldn't help myself so I added some more stuff on the high resolution model.
First image: 1. Interior of the headlights (not final yet) 2. Honeycomb grill 3. Plastic bumper detail next to the projector light. Second image: 1. Small signal on side fender 2. Door lock 3. Black plastic detail on door frame. Third image: 1. Stoplight interior 2. Chrome trunk lid detail 3. Tailpipe Hopefully I can start the low res mesh early next week, unless I end up adding more details to the exterior... |
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Well, after a week of work @ work, I found some time to do the low res version of the car.
I only managed to do the interior and wheels today but the rest are coming soon. I think I can get the entire car with interior, engine detail, underside and suspensions somewhere under 20k triangles. |
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Quote:
If I decide to put the car in GTA: SA or a similar game that does not support normal maps, I'll make sure I add some extra edge loops to ensure the specular highlight will have a nice flow on the surface ![]() And thanks for the all the kind words guys! You'll love the model with normal and ambient occlusion maps, trust me ![]() |
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Yes, the interior will also have a normal map, but that will be generated in Photoshop or Crazybump probably as I do not plan to build a high resolution interior.
And for some good news: I have one free weekend ahead, I think I'll have some time for an update ![]() |
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Hi guys,
I'm finally back with an update after a flu filled week ![]() I decided to amp up the low-res exterior. I've added new polygons to make the exterior look as good as possible without a normal map. Truth is I do want this car to be released for a game, so the chances of actually using the normal map are pretty slim I'll still do a version with normal maps, but this current version will be my main focus from now on.There's also some interior visible in the screenshots. Unfortunately, the dashboard and steering wheel are from the old version of the Logan. I'll post complete interior pics on the next update alongside underside, enginebay and trunk details. I couldn't resist without some normal maps though so I added a screenshot of the wheel in high-res, low-res and low-res with color and normal maps . BTW the textures for the wheel are 512x512 right now. |