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Work in Progress: Video Game and Real-Time Game and lowpoly model WIP showroom


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  #41 (permalink)  
Old 02-23-2009
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looks really nice mate and how many tris has this got?
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Old 02-23-2009
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Originally Posted by Catlin View Post
looks really nice mate and how many tris has this got?
33xxx with all the things.
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Old 02-23-2009
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nice work man .
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Old 04-09-2009
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This time, I have done the R390 GT1
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Old 04-09-2009
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youve got some really great work man i will for sure keep an eye on this
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Old 05-01-2009
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Some new screenshots of my cars in rFactor
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Old 05-01-2009
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theyre looking pretty damn cool Arnold
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Old 05-01-2009
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stunning work! would you mind sharing your render / texture or material settings?
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Old 05-02-2009
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Originally Posted by RedTwentyFour View Post
stunning work! would you mind sharing your render / texture or material settings?
These are screenshots from in game on rFactor, so the shading etc are all dynamic in real time. Also arnold, you've got to get rid of the stock rF helmet, an arai would suit so much more
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Old 05-02-2009
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i mentfor this: http://hosting03.imagecross.com/imag...m99-1_1920.jpg
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Old 05-03-2009
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2 new ingame screenshots of my NSX with textures by Wim Bries.


Red24: I have to search that scene out first, then to make a few screens of the settings.

S.Moss: I think we need a new driver model too, I will do that after finishing all the models of the mod.
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Old 05-14-2009
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Thumbs up

Ah, great. Even though (as a classic car fan) I don't know half the cars,
I can spot quality when I see it

Maaaaan those look good.
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Old 05-26-2009
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The Porsche 911 GT1 is done.
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Old 05-26-2009
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looks really nice man
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Old 05-27-2009
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Thumbs up

So much WIN in just one topic.

Oh man, i wish i knew how to convert to rFactor... Can you point me to some documentation/tutorials? I'd really like to try it out.
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Old 06-11-2009
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Exam is over

And I have made a kiddy mistake on one of the exam papers, costed me to have 98/100 only (oh! it's the Maths paper! I could get 100/100!)

Now I am waiting for the next school year, and started this on Monday.
Hopefully I can finish the rest of it tormorrow and take it ingame.



@Rod.J: you can check rfactor.net, I think there is a tutorial in the v1 Public tool.
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  #57 (permalink)  
Old 06-11-2009
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Oh man..
I'd like to be so fast and so good as you (both math and 3d )
Can we see some wires of this lexus? I also 'd like to see some UVW sheets of your previous models. I'm interested in some places and how did you managed it
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Old 06-13-2009
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Wow, now that's a stunning Lexus. Do you model without blueprints?

Originally Posted by ArnoldWong View Post
@Rod.J: you can check rfactor.net, I think there is a tutorial in the v1 Public tool.
Thanks, never thought of checking the official site.
BTW, is there a polycount limit just like in GTR series, or is it unlimited?
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  #59 (permalink)  
Old 06-13-2009
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Ingame screenshots + wireframe + UV
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Arnold Wong's Projects-sc430_wire1.jpg   Arnold Wong's Projects-sc430_wire2.jpg   Arnold Wong's Projects-wsgt2sc430_body1_wire.jpg   Arnold Wong's Projects-wsgt2sc430_misc1_wire.jpg   Arnold Wong's Projects-wsgt2sc430_windows_wire.jpg  

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  #60 (permalink)  
Old 06-13-2009
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Awesome looking, like GT 4 =)
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