almost 40000 tris without the wheels, a bit more than the older cars I have done. With this set of rims, the polycount is close to 58000 tris.
Normally it takes me 4 - 5 days to complete a game model, that's about 30 hours. Mapping takes few hours only. I don't do textures for most of my cars(only the ZZ2 is the exception at the moment), as my team has a texture specialist

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Next one will be the Corvette cockpit, then maybe a few more cockpits before the modeling of Ford GT1 and Saleen S7R.
Wireframe and Body's UV Map attached, I will put some in-game previews when I got the updated body in the game.