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Work in Progress: Video Game and Real-Time Game and lowpoly model WIP showroom


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  #61 (permalink)  
Old 06-13-2009
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very good! Better than any game model i've seen
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  #62 (permalink)  
Old 06-14-2009
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Originally Posted by Icetiger01 View Post
Awesome looking, like GT 5 =)


How about interiors? Are you modelling it, or someone other responses for it?
I'm asking because I'm going to finish my JGTC R34 and put it into rFactor, maybe your team is interested in this car? I can give it for this mod
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  #63 (permalink)  
Old 06-14-2009
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Originally Posted by Krystian View Post


How about interiors? Are you modelling it, or someone other responses for it?
I'm asking because I'm going to finish my JGTC R34 and put it into rFactor, maybe your team is interested in this car? I can give it for this mod
I will model all the cockpits( and they will be 360-degree ones ), after I have done the F40 GTE(just started, lol) and a better GT500 R35 model.

Then will do the low detailed cockpits and the chassis details such as engines and suspensions.

I would model a 2003 R34 instead if I am going to do a R34 GT500
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  #64 (permalink)  
Old 06-14-2009
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OK, I understand
So, still a lot of work before you finish
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  #65 (permalink)  
Old 06-21-2009
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Another new car, the Ferrari F40 GTE
Attached Thumbnails
Arnold Wong's Projects-146.jpg   Arnold Wong's Projects-147.jpg   Arnold Wong's Projects-148.jpg   Arnold Wong's Projects-149.jpg   Arnold Wong's Projects-150.jpg  

Arnold Wong's Projects-151.jpg   Arnold Wong's Projects-152.jpg   Arnold Wong's Projects-153.jpg   Arnold Wong's Projects-154.jpg  
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  #66 (permalink)  
Old 07-04-2009
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Almost forgotten to post here

Time to post my newest car

I am still modeling the new R35 model, then I will move on the TommyKaira ZZII GTR Longtail for the RWR Contest



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  #67 (permalink)  
Old 07-04-2009
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Amazing Arnold, I'm speechless o-O
Thought you got some render issues on headlight glass and rear wing. Also rear hook has weird mix of red and white, as I guess it shouldn't
You're still motivating me to work, thanks for that
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Old 07-04-2009
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Looks awesome Do you want to show us some wires?
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  #69 (permalink)  
Old 07-05-2009
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Megane's wireframe
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Arnold Wong's Projects-wsgt2rmt_wire1.jpg   Arnold Wong's Projects-wsgt2rmt_wire2.jpg  
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  #70 (permalink)  
Old 07-05-2009
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Looks pretty dense, how about FPS with full size circuit and about 25 ~ 30 cars?
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  #71 (permalink)  
Old 07-05-2009
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Originally Posted by Krystian View Post
Looks pretty dense, how about FPS with full size circuit and about 25 ~ 30 cars?
170+ FPS without optimized shadows

I found that polycount isn't really a main problem in rF, but the shadows.
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  #72 (permalink)  
Old 07-05-2009
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A Megane looking that good; I never would have thought so! Absolutely amazing work! But what leaves me completely speechless is your F40... - WOW!
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  #73 (permalink)  
Old 08-03-2009
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SC430 new in-game preview screenshots, textures by the leading 2D artist in my team - Wim Bries
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  #74 (permalink)  
Old 08-06-2009
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Looks great and a really nice mod for rFactor2.

One question: what is the polycount of your models and what time do you need to finish one car (only 3d-work)

Cheers,
Ron
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  #75 (permalink)  
Old 08-10-2009
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Originally Posted by Big Ron View Post
Looks great and a really nice mod for rFactor2.

One question: what is the polycount of your models and what time do you need to finish one car (only 3d-work)

Cheers,
Ron
around 45000 tris with wheels, I need 3-4 days to finish a car if I have a good blueprint and tons of photos. Cars like the SC430 took me a week.
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  #76 (permalink)  
Old 08-19-2009
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Here is my latest model, the Chevrolet Corvette C6R GT1
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Arnold Wong's Projects-c6r-studio-1-800.jpg   Arnold Wong's Projects-c6r-studio-2-800.jpg  
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  #77 (permalink)  
Old 08-19-2009
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Impressive ! What's the polycount ?
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  #78 (permalink)  
Old 08-19-2009
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Looks great. How long did you need for the model, mapping and textures?
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  #79 (permalink)  
Old 08-19-2009
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Wow. Great work. When I saw your models with bodypaint, immediately I get motivated to start 3DMAX
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  #80 (permalink)  
Old 08-19-2009
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almost 40000 tris without the wheels, a bit more than the older cars I have done. With this set of rims, the polycount is close to 58000 tris.

Normally it takes me 4 - 5 days to complete a game model, that's about 30 hours. Mapping takes few hours only. I don't do textures for most of my cars(only the ZZ2 is the exception at the moment), as my team has a texture specialist.

Next one will be the Corvette cockpit, then maybe a few more cockpits before the modeling of Ford GT1 and Saleen S7R.

Wireframe and Body's UV Map attached, I will put some in-game previews when I got the updated body in the game.
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Arnold Wong's Projects-wsgt2c6r_body1_wire.jpg   Arnold Wong's Projects-c6r-wireframe1.jpg   Arnold Wong's Projects-c6r-wireframe2.jpg  

Last edited by ArnoldWong; 08-19-2009 at 09:13 AM.
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