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Hi. Love the car. Your interior textures are really good. Your renders appear to be good. I guess I have to be the stick in the mud who mentions your geometry issues. I've attached one of your wire frames marked with just a few of the issues I could see on one render. The red indicates ngons and the blue shows some edges that don't appear to do anything. I'm not attacking you but rather I am trying to help. Clean geometry will make a huge difference down the road when you start more complex texturing. Even when modeling low poly models you should smooth the geometry once in a while. This will make your ngons stand out like a missing thumb. The extra edges are not so important but they do raise your poly count. I would also suggest some dummy geometry behind the grill to hide gaps. I hope I have helped. If not now, then down the road.
Metabadger
P.S. You need to drop the transparency on the steering wheel
Last edited by metabadger; 08-24-2009 at 10:21 PM.
Reason: missing P.S.
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