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Old 06-08-2009
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ZModeler [3D] Bentley Continental GT BY Salim Ljabli

hello guys !!

yes ! i'm back again and i'm working on a new car which will be converted to gta for the CGFO compitition.

it's the bentley continetal GT , i'll also make the newer verssion once this one is finished.



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hope you like it !! see you soon with ore progress .
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Old 06-08-2009
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Really nice mate, keep it up !
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Old 06-08-2009
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Looks great buddy but don't forgot to post updates
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Old 06-08-2009
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thank you brothers !!

yes VladyF i forgot heheheh.

here is some more

---------------------------------------



hope you like it see you soon with more progress !!
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Old 06-09-2009
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I like this car a lot, waiting to see more done, it's looking good for now

btw. do you have prints of this baby?
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Old 06-09-2009
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thx !!

here is a litle progress !!

well i'm not using prints for this car. i just have some references pictures from netcarshow.com and other websites .

----------------------------------------------



see you soon with more progress
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Old 06-09-2009
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good, ok I was just wondering, because I can't find any good prints of this
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Old 06-09-2009
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Can we see the mesh on this car??
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Old 06-10-2009
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thank you !!

@ p2sta : i'll do prints bassed on my modele it will help alot .

------------------------------------

here is some progress the main body is almost done



*****************

mesh information :

Vertices : 2426

faces : 4282


*****************

------------------------------------

hope you like it see you soon with some more details .
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Old 06-10-2009
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very very nice. don't even think about not updating it looks amazing
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Old 06-10-2009
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Wow, next great project from you? You are really hardcore: Modelling w/o blueprints in zModeler O_O thumbs up!
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Old 06-10-2009
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thank you brothers !!


well i've lost some parts and i'm doing them again :S

@ oldDog : here is what you want to see .

@ Kkrystian : thank you !! and nice to see you at CGarab .

-----------------------------------------------------

here is some progress :



hope you like it and see you soon white more or the side finished .
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Old 06-12-2009
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Thumbs up

Really nice work so far.

I spotted one minor thing... The groove that starts between the headlamps should extend further back, all the way to the bonnet seam. Look at these photos for reference:
Flickr Photo Download: Bentley Continental GT
Flickr Photo Download: Bentley Continental GT
Flickr Photo Download: Bentley Continental GT
Bentley Continental GT on Flickr - Photo Sharing!

Keep up the good work!
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Old 06-13-2009
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greeeeeat, cant wait to see it shaped)
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Old 06-14-2009
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hello !!

@ Scooter : thank you for pointing that out , i knew about it and i was waiting only to finsih the modeling work then i'll fixe it .

@ Icetiger01 : thank you brother and here is some more :

-------------------------------------

here is some progress the wheel is almost finished

it need textures and that's all .



i'll post more pictures of it soon .

hope you like it .
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Old 06-14-2009
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Nice way of saving polies although Im not a big fan of floating geometry. keep it up, cant wait to see this one in GTA, itll be the best bentley of all GTAs.
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Old 06-14-2009
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Originally Posted by schaefft View Post
Nice way of saving polies although Im not a big fan of floating geometry. keep it up, cant wait to see this one in GTA, itll be the best bentley of all GTAs.
What does it mean floating geometry?
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Old 06-14-2009
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The spokes of that wheel arent connected to the rim, they are "floating" above those rings, you can see that in the wire shot.
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Old 06-14-2009
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well that is the best way to save polys and time too ;P
soo I like it

good work keep it up
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Old 06-15-2009
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thank you brothers !!

@ schaefft : yes !! you know, i used that way to save poly, because you know before making the rim i do some mathematical calcule so to continue in that way the polycount will increase .

@ olDdog : yes ! you right man !!

----------------------------------------

here is some more




hope you like them .
i'm making textures now so soon i'll show the rim with logos and textures
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Last edited by salim; 06-15-2009 at 07:35 AM.
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