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Work in Progress: Video Game and Real-Time Show your lowpoly or game models here that you are working on

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  #121 (permalink)  
Old 12-21-2005
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Re: EC PROJECTS [Porsche 911 GT3 996]

@ BuDWiZe: thanks and wireframes are below the update
@ FlashG: thanks
@ NE: haha well actually i haven't welded any verts together most of them just overlap that's why it's not really noticeable
and thanks for the compliment

small update:
update











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  #122 (permalink)  
Old 12-21-2005
BuDWiZe BuDWiZe is offline
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Re: EC PROJECTS [Porsche 911 GT3 996]

cheers mate. This has already helped me with some problems i had

You wouldnt also happen to have the non smoothed wireframe pic
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  #123 (permalink)  
Old 12-21-2005
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Re: EC PROJECTS [Porsche 911 GT3 996]

Quote:
Originally Posted by BuDWiZe
cheers mate. This has already helped me with some problems i had

You wouldnt also happen to have the non smoothed wireframe pic
Since he models with Zmodeler, that is the non-smoothed (no mesh-smooth in Zmod). He's just plain crazy to model with that dense of a wire 8o
Looks pretty smooth, though. Nice work EC
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  #124 (permalink)  
Old 12-22-2005
BuDWiZe BuDWiZe is offline
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Re: EC PROJECTS [Porsche 911 GT3 996]

ah thanks F50

i think ive worked out my prob looking at his dense polys anyways now
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  #125 (permalink)  
Old 12-22-2005
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Re: EC PROJECTS [Porsche 911 GT3 996]

Hehe that's alot of polies you got there I just wonder how you can control all those vertices and have such a nice smooth mesh
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  #126 (permalink)  
Old 12-22-2005
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Re: EC PROJECTS [Porsche 911 GT3 996]

Hi EC
thanks for posting wireframe pics and those flat shaded ones (or aren't they... hmm maybe it looks flat shaded because you are using so many polys )

i'm currently using the 2.0.0.6 version of zmodeler and my model is generally quad based so it looks a little 'cleaner' although it probably isn't really cleaner *doh*

what kind of tools are you using? do you make a strip of a polyline and then modify it? or do you make a whole grid? to me it seems that you aremaking a grid and then maybe attaching it to the rest of the mesh, because the single rows look very straight if you ask me (merely thinking out loud :?)

i'm very curious about the materials you are using. would you mind sharing the specifications vor the body mat e.g.?

cya Silent

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  #127 (permalink)  
Old 12-23-2005
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Re: EC PROJECTS [Porsche 911 GT3 996]

ZM modelers who model with planes are just plain crazy.. :roll:
Strip is the best tool there is Perhaps ZM2 uses a different approuch though, I don't know that..


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  #128 (permalink)  
Old 12-27-2005
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Re: EC PROJECTS [Porsche 911 GT3 996]

thanks guys
@ Silent: yeah i do each poly by hand as NE said.. i really don't know any other way and the "plane method" seems a lot more time consuming :roll:
and i guess zmodeler 1.07b (the version i use) is different, but there aren't really material specs or stuff haha my material is basically a 16X16 grayish color but i do use a reflection map umm if you really want it just ask cause i don't feel like finding it right now

i've updated a little but i'll post it later

for now, i'd just like to let you know i changed galleries, so those posted pics don't work...
new gallery

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  #129 (permalink)  
Old 12-28-2005
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Re: EC PROJECTS [Porsche 911 GT3 996]

well about the Ferrari, TomWin has converted it to WR1 and 2, and here's the result:
Stradale:

original:



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  #130 (permalink)  
Old 12-28-2005
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Re: EC PROJECTS [Porsche 911 GT3 996]

Oh my gosh it looks marvellous, well actually bloody marvellous
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