Forum Gallery Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Go Back   SMCars - Car Blueprints > Work Area > Work In Progress: Rendering and animation

Work In Progress: Rendering and animation Show off your projects you are working on

Reply
 
LinkBack Thread Tools Display Modes
  #11 (permalink)  
Old 04-10-2005
123abc 123abc is offline
Aluminium Dashtrim
 

Join Date: Jan 2004
Posts: 86
Points: -2,495
My concept

The turbo setup has an error.


The exhaust headers are suppose to go into the other part of the exhaust side. Right now, you have it going in where its suppose to exit.

Its suppose to be like this:
Reply With Quote
  #12 (permalink)  
Old 04-10-2005
marcovtwout marcovtwout is offline
Electric Seats
 

Join Date: Oct 2004
Age: 20
Posts: 258
Points: -2,445
Send a message via MSN to marcovtwout
My concept

Not to be cruel or anything, but you should put more work in the mesh, it looks bumpy and a little too lowpoly.
Reply With Quote
  #13 (permalink)  
Old 04-10-2005
Silent Screamer Silent Screamer is offline
Wunderbaum
 

Join Date: Dec 2004
Posts: 69
Points: -2,445
My concept

thanks abc123 i never eventhough about that.thats the second turbo i made and i still messed up :oops: . also nice engine but if its carburated were is it or is it efi? of still a wip. thanks anyhow.

Canadien Newbie Eh!
Reply With Quote
  #14 (permalink)  
Old 04-10-2005
123abc 123abc is offline
Aluminium Dashtrim
 

Join Date: Jan 2004
Posts: 86
Points: -2,495
My concept

Quote:
Originally Posted by Silent Screamer
thanks abc123 i never eventhough about that.thats the second turbo i made and i still messed up :oops: . also nice engine but if its carburated were is it or is it efi? of still a wip. thanks anyhow.
EFI, and no problem.

We all had to learn this stuff at one point or another.
Reply With Quote
  #15 (permalink)  
Old 04-10-2005
Silent Screamer Silent Screamer is offline
Wunderbaum
 

Join Date: Dec 2004
Posts: 69
Points: -2,445
My concept

fixed the turbo error pointed out by abc 123.

Canadien Newbie Eh!
Reply With Quote
  #16 (permalink)  
Old 04-12-2005
Modified Dog Modified Dog is offline
Magical Tree
 

Join Date: Mar 2005
Posts: 18
Points: -2,495
My concept

Still wrong. He doesnt men that those Tutbos must be on top but pipes are connected wrongly :o
Reply With Quote
  #17 (permalink)  
Old 04-12-2005
Freefall Freefall is online now
Cassette Radio
 

Join Date: Jul 2004
Posts: 221
Points: -2,461
Send a message via MSN to Freefall
My concept

You obviously have a lack of self critique

Reply With Quote
  #18 (permalink)  
Old 04-13-2005
cumquat4 cumquat4 is offline
Fake Turboboost Button
 

Join Date: Apr 2004
Posts: 112
Points: -2,495
My concept

I like where you're going with this. Next time (or this time), try to do more planning before you make a concept car. I've tried to do one without planning it out, and it was a disaster. I'm not an expert, but a sketch can really help out, as can looking at real cars for proportions, how angles should work, ride height, wheel size, etc. I think if you raise the car 6-7 inches, change the proportion between the wheel and tire (a good trick is to get a picture of a wheel+tire combo from a real car and copy the proportions), add some slope to the hood, and shorten the hood by a 8-10 inches, and change that rear wheelwell, the design at least will look a lot better. As for cleaning up your mesh/ rendering better, hard work and a few tutorials are the best way to learn. This might screw up your whole idea, but what you have right now isn't feasible or necessarily good-looking. Just my 10 cents

Milkshape 3D, you my only friend.
<br />
<br />Current project: A piece of junk. You don't even want the link.
Reply With Quote
  #19 (permalink)  
Old 04-18-2005
Dutchy Dutchy is offline
Cassette Radio
 

Join Date: Feb 2004
Posts: 210
Points: -2,495
My concept

I agree with Cumquat4. There has to be a clear path that is taken when making up a project car - this doesn't seem to be followed.

I would totally disregard the interior and engine at this point in time, it seems to be distracting from getting the body work all sorted.

Ref pics of cars you wish to get design cues from are great and try not to make it too low poly at this stage. Once you get more experience and over time, then you can try to lower the poly count and maintain the critical elements needed in a great low poly model - Nighteye is one example of excellent low poly modelling.

Things to look at one the body are:
Front nose - it looks to be very long.
Side doors - I can see how you don't want to have straight doors, but you need to work on a smoother and more progressive curves that then flow to the rear, to keep continuity.
Rear of car - seems to be very high and not in proportion to the rest of the car - almost like a seperate module.

Hope all these help

Dutchy.
Reply With Quote
Reply



Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
gran turismo blueprint requests anyone? multimediaman Requests 115 05-23-2007 02:19 AM
Chrysler Firepower! concept? Dodge Super8 Hemi concept? MRVapor Requests 0 11-08-2005 10:11 AM
Supra TG Concept the new look 2007 by Glacius Glacius Photography Discussion 8 03-23-2005 11:50 PM
GT Concept (56k Warning) and F1 Concept (5 /21) Sebograf Work In Progress: Rendering and animation 15 05-22-2004 09:03 PM
Sanders 807 Concept Eternal_Spirit Work In Progress: Rendering and animation 1 01-29-2004 12:26 PM



All times are GMT -5. The time now is 02:19 AM.



Design By: Miner Skinz.com
Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.0.0 RC6
vBCredits v1.4 Copyright ©2007, PixelFX Studios