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Another bunch of heads
Well, i'm trying again. Sort of the same head, but the one of the left (farther away from the camera) has 456 polies, and the one closer to the camera has 924. The faces themselves are slightly different too, but not significantly. C+C would be greatly appreciated, just not on my rendering skills.... I already know they suck.
![]() Milkshape 3D, you my only friend. <br /> <br />Current project: A piece of junk. You don't even want the link. |
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Another bunch of heads
i dunno, just a bunch of faces. If I wanted it to be real, I probably would start over...
![]() Milkshape 3D, you my only friend. <br /> <br />Current project: A piece of junk. You don't even want the link. |
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Another bunch of heads
Turboracer: Where does it need work(specifics)? Um.... edge looping would be :oops: ??? (I don't think milkshape has anything like that). Wire:
![]() Milkshape 3D, you my only friend. <br /> <br />Current project: A piece of junk. You don't even want the link. |
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Another bunch of heads
Here's a picture of a project that I did from a tutorial with more propper edge looping(it's just how the wires run, makes for WAY better facial deformations, and smoothing for that matter). Here's a link to the tutorial if you want to check it out, it's for max though.
http://67.15.36.49/ffa/tutorials/max...c/joanmenu.asp ![]() Behold! The laziest man on earth! |
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Another bunch of heads
i tried that tutorial, but i didn't like it. Plus, my aim for polycount on the lower poly head is 2-300, so i don't thihnk that's the way to go.
![]() Milkshape 3D, you my only friend. <br /> <br />Current project: A piece of junk. You don't even want the link. |
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| Thread | Thread Starter | Forum | Replies | Last Post |
| a bunch of heads? | cumquat4 | Work In Progress: Rendering and animation | 8 | 11-07-2004 01:51 PM |
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