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keep in mind tough that on straights that racing line is less visible, because the tyres don't wear out so much there
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![]() anyway, yes, I'm aware that the straightways show the tire marks less if any compared to the turns... and that'll be true for the way my track will look too. ![]()
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![]() Well, what I'd like to know is how you did the rearlight. Did you do it with polies and mapped these to a texture of the rearlight or did you simply paint it on the carbody texture? It looks like you did it with the second option. I'll have to say good work if you did this because I can imagine what a pain it must be to line up these textures properly. ![]() |
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Well, got a slight change of plans on my demo reel... I've decided to include other items than just environments, so people wouldn't be so scared to hire me if they only somewhat needed environments, but still needed a modeler. I was planning on quite a few environments... race track, industrial construction scene, city street, nature trail, and a warehouse interior... But as I said, that's all environments... I'd rather show a broad array of modeling ...
So with that change, here's one of my non-environmental items, a Maverick M4A1 Carbine, weighing in at 5774 faces. It's fully modeled right now, but once the weapon's optimized for first-person use, that'll go down quite a bit. It's a good first person weapon and/or cutscene weapon as it stands. I am also going to need to make a 3rd person weapon, probably ab out 600 faces or less, as well. enjoy ![]() ![]() ![]()
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