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Work In Progress: Rendering and animation Show off your projects you are working on

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  #11 (permalink)  
Old 05-26-2006
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tom120934 tom120934 is offline
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Some words from my tiny little experience on clay renders with Blender & Yafray :

- Use a specific material for all your parts : no reflection, color as you like (mine : #D6C796 for diffuse and specular, mirror color useless because no reflection), lambert shader for diffuse (0.690), CookTorr shader for spec (spec 1.135, hard 8 )
- Common scene setup : either white sky, or black sky and one biiiiig horizontal white plane (emit 1.0) above the car to light the scene.
- GI with Yafray : Full method (SkyDome is useless if you use a white plane, of course : so keep it for white sky and faster results), AA (aka OSA in Blender) to 16.

Needs some time to render (roughly, the same than realistic renders need) but it worth it.

I hope it will be useful. I stay tuned for any question.



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
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  #12 (permalink)  
Old 05-26-2006
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clix101 clix101 is offline
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I dont know about blender but those screenshots looked good, keep on posting like that and it'll be better can we see a perspective shot ( normal view ) plz
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  #13 (permalink)  
Old 05-29-2006
Ryanm919 Ryanm919 is offline
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Hey guys i have been partying for the last 3 days in wildwood so i havent been able to do any work but i did re render it thanks 2 tom..
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  #14 (permalink)  
Old 05-30-2006
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your poly placement looks pretty much ok to me, but the thing is you are smoothing it without chamfering your edges. (i don't know what you call that tool in Blender tho ) thus you get a really bumpy and weird smoothing result.

are you using any kind of tutorial before you started on this model?

I'm a Prefectionist
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  #15 (permalink)  
Old 05-30-2006
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tom120934 tom120934 is offline
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When looking at the wire you posted previously and this render, I think subsurf is off on your renders and you set smooth on for your model. So your mesh got way too many vertices.
Try cutting down seriously their number, then using subsurf (say level 2).
Then you'll feel what S][M explained. To avoid this, don't chamfer (bevel in Blender) with WKEY->Bevel. Instead, I advise you to cut your mesh (CTRL+RKEY) along your edges (only the one needed to be sharp). Move your extra vertices row at ~0.95 to get it closer to the edge.

Keep going, working with Blender isn't more difficult than with any other software. It may just be tough to learn working as there's fewer users.



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
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  #16 (permalink)  
Old 06-07-2006
Ryanm919 Ryanm919 is offline
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Its been a couple of days that i have worked on my model do to alot of **** i had to do but finally i had some time tonight to do a little. C&C would help
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  #17 (permalink)  
Old 06-08-2006
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it looks rather odd to me... could you post some clay renders? i guess you could see more in those, as the car paint, hides a lot of errors i assume :o

I'm a Prefectionist
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  #18 (permalink)  
Old 06-11-2006
Ryanm919 Ryanm919 is offline
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I have been working on my model on and off the past couple of days cause i have so much **** to do but any way. Its not that good but its only my 2nd model ever. C&C would be helpfull.
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  #19 (permalink)  
Old 06-11-2006
lf2freak lf2freak is offline
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can u post a wire plz?
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  #20 (permalink)  
Old 06-11-2006
Xer0123 Xer0123 is offline
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All I can say is that if that was my second model, I probably wouldn't be on these forums and I would think I was the greatest of all time. . . too bad my second model was the worse thing EVER!



Now you see my point haha. Keep it up.
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