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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 05-29-2006
NiTrO-EXILE-'s Avatar
NiTrO-EXILE- NiTrO-EXILE- is offline
Plastic Dashtrim
 

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Radical SR4 1st car attempt (C4D)

Hi guys I'm new here and new to this so be gentle on me

Im trying to make a low poly model for rFactor (game)

Can you guys give me C & C on where to focus and what to change.

Im having a hard time keeping the mesh on the sides clean.


Pete





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Old 05-29-2006
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NightEye NightEye is offline
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You should focus on accuracy and smoothing the most. If this is going to be a game model you will have to use smoothing groups. If it's going to be a rendering model, then you have to work on your chamfers (I think C4D calles them bevels?) so edges get sharp when applying meshsmooth.
On accuracy, it didn't take long before I noticed the headlight is really off. But that's an easy fix though.
I think you're doing pretty okay, especially for your first model!

Good luck with the rest, and enjoy your stay at the forums


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Old 05-29-2006
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I LOVE THIS CAR!!!

1st model... damn its preety good i would say. You might want to inform us if this is going to be a lowpoly game model or highpoly smoothed model so we can help out with your wireframe on the sides... like you asked.

Main thing is you got basic body done... start to work on individual places... start to refine the mesh so that is starts to look more accurate and like the real car.

- Michael Markieta -
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Old 05-29-2006
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NiTrO-EXILE- NiTrO-EXILE- is offline
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yes I am making this to be a game model 1st try at that aswell

I need to get better form in the nose and side pods..but they are nasty...esp the sides, what should I do, delete poly's there and restart?

Last edited by NiTrO-EXILE- : 05-30-2006 at 12:09 PM.
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Old 05-30-2006
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You could try and repair it, but sometimes just rebuilding that has more use
That way you have a new chance to do it properly, instead of having a (perhaps bad) base to begin with. You'll learn from rebuilding things too, I think a lot more than from repairing spots.
It's up to you, but I suggest to rebuild that part


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Old 05-30-2006
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your wire looks good, but i dont like headlight place
but damn, for a first car this is superb
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Old 05-30-2006
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well if this is going to be a low-poly job you could just use as many tris as you want. so sticking to quads isn't a must.

this is a really good job for your first car. just check your poly placement on the rear fin. it looks really messy :\

I'm a Prefectionist
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Old 05-30-2006
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NiTrO-EXILE- NiTrO-EXILE- is offline
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tnx guys for all the cool reply's, revelli you have gotten cars into rfactor yet.
Is it true that tri's dont matter for games?

Here is a link to the blueprints I used, not the best but i had to make due with them.

link


bye Pete
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Old 05-30-2006
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wow we dont have those blueprints on this site!

- Michael Markieta -
Instant Message Me on MSN to get in Touch @ markietamike@gmail.com
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Old 05-30-2006
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NiTrO-EXILE- NiTrO-EXILE- is offline
Plastic Dashtrim
 

Join Date: May 2006
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Deleted loads of poly's and started over with nose and section, side pods next, rear im pretty happy about so far.

Here are some wire renders to show what I've done.

I loving all the positive reply's here. Before I was just 2D "artist" now I'm getting the 3d dimension

ps the stuff at side and bottom is a bottom for the car I made and forgot to turn of with rendering...looks kinda funny..
Attached Thumbnails
radical-sr4-1st-car-attempt-c4d-caps2-10-2005-22.12.4530-5-2006-22.00.42.jpg  radical-sr4-1st-car-attempt-c4d-caps2-10-2005-22.12.4530-5-2006-22.00.17.jpg  radical-sr4-1st-car-attempt-c4d-caps2-10-2005-22.12.4530-5-2006-21.59.59.jpg  
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