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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 06-13-2006
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Skyline R34

hey guys his is my first thread in SMCars, i've only been modeling for about a month so cut me some slack if its bad. Been modeling this car for about 2 days now and i'm hitting some trouble areas that i need help with...

WIRE

And this is a close up off were im getting loads of bugs coz of the 5 sided polys, but i dont know how to get rid of it

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Old 06-14-2006
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looking good from what i can see maybe bigger images??




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Old 06-14-2006
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Looks great for a bigger but can you post bigger images plz ( e.g. 800 x 600 ) so that we can see more details, thanks
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Old 06-14-2006
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your tinny renders are succesfully hiding your nice detailed car in wip
this will be beauty
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Old 06-14-2006
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Thanks for your comments guys. Sorry bout the small renders, here is a bigger pic which you can see the problem areas i memtion above (click on image)






Last edited by marty-bett : 06-14-2006 at 03:33 AM.
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Old 06-14-2006
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Full of bumps man espessially as it smoothed up fix that

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Old 06-14-2006
Dennispls Dennispls is offline
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fine start.
but yeah lots of work needed to fix the problems

Hmm the render reminds me of my tutorial of the R34 as well as everything you finished is exactly where i stopped the tutorial
anyway good luck

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Old 06-14-2006
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hey man thats not bad for a month of modelling. maybe just line up the seams between two panels abit more to make it abit less bumpy.
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Old 06-14-2006
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Well the model looks great apart from some small, fixable things 1. it looks like there is no smoothing on the fender 2. try and make sure that the seams between the hood/fender/bumper all match up and are aligned 3. the corners of some of the vents you made are piching, this looks like that because ( i think anyway ) you have a 5gon in each corner. Try and fix it so that it is a tri or quad and it should help keep it up
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Old 06-14-2006
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yes he's got 5 gons on the corners of that front air intake. maybe you'll just have to add an extra poly row right there, so you have quads in the end.

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