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| Lowpoly Car Contest 06 Edition – “ June 26, 2006 – July 28, 2006” Winners Bumper and Tigga (Tie) – |
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okay, bit of an update.
First set : 'fake' textures... actually the blueprints mapped to model Second set : untextured, reflective Third set : basic materials Foruth set : wire frame 3890 faces with these tires. These tires are temporary though, I'm going to use a much lower-face option for them in the end. 1434 faces with no tires 1594 faces with the tires I'm going to use... the thing has no bottom to the car just yet, and lacks interior detail... but upon optimization, it should finish around 1600 still. I plan on using just one 1024x512 texture for the whole vehicle, plus a 64x64 texture for the tire ![]()
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tackle a load of issues with a single reply here...
the bashed up front is because it's my brother's camaro's photos... which I've used to create a blueprint from, and the blueprint is up in the Chevrolet Section of this site. The print is actually for the base model, but with just a stretch of the imagination it could serve for the Z28 or the SS. The textures on here are by no means what the end model will look like though... no way hahah. I like my cars looking new ![]() ![]()
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eep. I haven't posted enough progress on this thread. I kept putting it off because switching files from my work machine to this machine was such a hassle.
so here's a whole huge conglomerate posting for y'all ![]() The final face count weighs in at 1523. I am using a 1024x512 diffuse texture, and a 128x128 tire texture. Here it was while I was getting the unwrap of it going... interesting display... ![]() I got that done a while ago, and have been working on the texturing today... Here's some renders of it in various colors: ![]() Here's a composite with matching clay render: ![]() and finally some wireframes: ![]() any comments or critiques? ![]()
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