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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 07-20-2006
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Tigga Tigga is offline
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Lowpoly Contest: Mercedes Benz 190E

Okay, started my new project for the contest.


It's around 200 polies at the moment, wheels not counted as they are only temporary until I build some new ones.

I'm still debating wether I should make it the stock version or tune it...
If I decide to tune it, then I think I'll go with the Rieger Tuning "Infinity" frontlip, sideskirt and rearwing. However, I'm open to suggestions.

Rieger Bodykit 1
Rieger Bodykit 2
Rieger Bodykit 3


And here's the WIP pic:


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Old 07-20-2006
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Looks okay, but if I were you, I'd have modelled the doorlines in too, so you could open the doors.
Also, I'd prefer it stock, the bodykit is a tad too much to my liking.

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Old 07-21-2006
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Old 07-21-2006
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Green stuff I'd change for polysaving

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Old 07-21-2006
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I'll change that line on the trunk and I'll think about changing the stuff on the trim on the side.

However the polies on the opening for the rearlight have to be that way, because of the "ribs" in the rearlight.


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Old 07-21-2006
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Well, if you're going to extrude the rearlight out of those, yes leave 'em for that, but afterwards when the light is detached, there's no reason to leave a perfectly straight line subdivided into 4 parts if you ask me

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Old 07-21-2006
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Quote:
Originally Posted by Xoliul
Well, if you're going to extrude the rearlight out of those, yes leave 'em for that, but afterwards when the light is detached, there's no reason to leave a perfectly straight line subdivided into 4 parts if you ask me
Uh... why would I detach the light?

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Old 07-21-2006
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To save polies for one Also, I find that easier to assign materials, and most of all, easier to UV map.
Dunno, I'm surprised you wouldn't do it, but I guess everybody has his own ways

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Old 07-21-2006
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Quote:
Originally Posted by Xoliul
but I guess everybody has his own ways
Indeed.
Well, I don't really have problems UV mapping or assigning materials or such if I leave it in one part. However, saving polies is an argument. But i don't really like to have these parts as separate objects, as there is always the danger of getting very small gaps between them.. and if you only notice them after you spent some time rendering it, then it came back to bite you in your ass.

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Old 07-21-2006
ronaro ronaro is offline
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if you want my opinion i would make it into the evolution 2 version . i always thought that looked hard as nails..
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