Forum Gallery Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Go Back   SMCars - Car Blueprints > Work Area > Work In Progress: Rendering and animation

Work In Progress: Rendering and animation Show off your projects you are working on

Reply
 
LinkBack Thread Tools Display Modes
  #101 (permalink)  
Old 12-15-2007
younglion's Avatar
younglion younglion is offline
Carbon Fibre Cupholder
 

Join Date: Mar 2006
Location: Toronto
Posts: 819
Points: 5,076
apart from what prykie pointed out it looks fantastic
Reply With Quote
  #102 (permalink)  
Old 12-15-2007
Silent][Moebius's Avatar
Silent][Moebius Silent][Moebius is offline
VIP
 

Join Date: Dec 2005
Age: 21
Posts: 3,106
Points: 1,130
Send a message via ICQ to Silent][Moebius Send a message via MSN to Silent][Moebius
hey tom, great job improving the DB9 it's coming along great. but it looks like your wheel arch isn't 100% round

Motorworld Gallery - Aston Martin DB9 Volante
Motorworld Gallery - Aston Martin DB9 03

you need to distribute your vertices regularly around the edge of a circle. heres a way that i have seen tha might be usefull. create a disc or a cylinder and delete all the elements you don't need, then check out the edge where the vertices are distributed regularly, then align the vertices on your wheelarch to the vertices. the result should be what you need
Attached Thumbnails
aston-martin-db9-wire002.png  

I'm a Prefectionist
Reply With Quote
  #103 (permalink)  
Old 12-16-2007
pedro.malheiro's Avatar
pedro.malheiro pedro.malheiro is offline
Carbon Fibre Cupholder
 

Join Date: Aug 2006
Location: Portugal
Age: 19
Posts: 923
Points: 6,303
Send a message via MSN to pedro.malheiro
its loking realy good great job so far

sorry my bad english



Reply With Quote
  #104 (permalink)  
Old 12-17-2007
tom120934's Avatar
tom120934 tom120934 is online now
Administrator
 

Join Date: Jun 2005
Location: France
Age: 28
Posts: 2,536
Points: 35,062
Thanks for all your comments.

vbl_pl, you're right. Door is just a place holder as of now, easily build by extruding the rear side of the fender. But I've changed the fender and didn't update the door. I will take care of it.

garethgeezer, that's excellent news for him. As a former aeronautic engineer, I graduated from a french university doing both aeronautic and automotive grades. So a lot of friends of mine are now working in automotive industry (car maker or designer or ...) and some already told me about the tests they performed on cars from others brand. None had the luck to test a DB9, so consider him very lucky

Prykie, thanks you're right. I will correct it ASAP.

hmg2007, yes you will. But I will take my time to get it as good as I can.

LOST, thanks, I will keep posting updates, of course !

younglion, thanks !

S][M, yes I know and I work using a circle. But currently the wire is a bit ruined by my several tries to get the air exhaust area correct. I will fix it.

Thanks pedro.malheiro.


No update from me, as I'm sick. But I will get back on it really soon. Stay tuned for updates.

PS : More than one thousand posts from me



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
Reply With Quote
  #105 (permalink)  
Old 12-20-2007
tom120934's Avatar
tom120934 tom120934 is online now
Administrator
 

Join Date: Jun 2005
Location: France
Age: 28
Posts: 2,536
Points: 35,062
Here are some more parts : door, sideskirt, side windows, and chrome part around them. They're far from being perfect.

Especially, the door handle area is really bumpy. I'd like to heard some explanations from all talented members here : first I've modeled the door without handle, then I projected the handle shape onto it and modeled it.

And the result is bumpy, no matter if I project on the smoothed door or unsmoothed door (SubSurf modificator in Blender acts like the mesh smoothing in 3DS) Correcting by hand didn't lead me to good results.

Has anyone an idea ?

PS : Headlights and front wheel arch needs work, I will fix that later.
Attached Thumbnails
aston-martin-db9-clay006.png  aston-martin-db9-clay007.png  



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
Reply With Quote
  #106 (permalink)  
Old 12-20-2007
Erik_S Erik_S is offline
Extra Cupholder
 

Join Date: Dec 2006
Location: Amerongen, The Netherlands
Age: 19
Posts: 502
Points: 11,595
that is looking hot Tom. There are some crits yes, some little bumps but nothing you cant fix. Red are bumps and blue is an alignment issue i think.

About the problem with the doorhandle, can you show us several wires from very close to the whole door? i can't try to help you without those.
Attached Thumbnails
aston-martin-db9-clay006.png  
Reply With Quote
  #107 (permalink)  
Old 12-20-2007
doom18 doom18 is offline
Racy Shoulderpads
 

Join Date: Oct 2007
Posts: 121
Points: 1,931
looks nice so far .. the bumpes were told .. i like ho you made the head light ... got any tut for any program about how to make headlights ?? (i just need it to know how to start it and finish it ) just for the near futur e ... my curent project (posted somewhere on this page or the second one) its not realy a car

good luck with it
Reply With Quote
  #108 (permalink)  
Old 12-20-2007
ColdFlame's Avatar
ColdFlame ColdFlame is offline
Carbon Fibre Cupholder
 

Join Date: Oct 2005
Posts: 982
Points: 2,719
Ah i finally got time to work on that area.I think i fixed it.It looks better in max ( at least for me now ) You can tweak it for your liking and get a better result.[I just worked on the grill area you will need to fix the slight bump the wire caused on fender)
Well the things i did were:
First i imported the mesh.Damn it was whole in tris so i had to clean the mesh and made quads from tris
Then i drawn an outer line around the grill area
Then i chamfered the corner of the grill area then edited the wire there.
Well its still not perfect.Can get better but its up to you.You will need to do the similar process to the other corners of the grill area.Well mate good luck with it
Attached Thumbnails
aston-martin-db9-result.jpg  aston-martin-db9-worked.jpg  

Last edited by ColdFlame : 12-20-2007 at 04:40 PM.
Reply With Quote
  #109 (permalink)  
Old 12-21-2007
tom120934's Avatar
tom120934 tom120934 is online now
Administrator
 

Join Date: Jun 2005
Location: France
Age: 28
Posts: 2,536
Points: 35,062
Thanks Erik_S, that's a good summary of all the bumps I've left behind during last modeling sessions. The yellow problem is weirder, as it looks good from side view (orthographic view in viewport) I'll have to double check this area.

Thanks doom18, I've no particular move to model the headlights. Just find a couple of really close refpics, spend some minutes to study them. The headlights are not yet completed, but what is done so far required several tries. This area is pretty hard.

Thanks for the effort, ColdFlame. I really appreciate.

But when looking at your mesh, one of the first thing I see is a 5 sides poly. It's just above the red edge. I don't want to keep one in my mesh, as Blender can't really use them, it will be handled like a quad + a tri.

I'll try your topology with a merge of the two vertices close to the upper front corner of the hole. That way the 5 sides poly will only have 4 sides left.

Thanks again to everyone.



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
Reply With Quote
  #110 (permalink)  
Old 02-26-2008
k0ster k0ster is offline
Glove Compartment
 

Join Date: Nov 2006
Location: Netherlands
Age: 17
Posts: 25
Points: -831
Send a message via MSN to k0ster
wow im really impressed with the topic and the car the way you work together, with the people who keep telling you bugs amazing,,

grtz k0ster
Reply With Quote
Reply



Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -5. The time now is 07:42 AM.



Design By: Miner Skinz.com
Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.0.0 RC6
vBCredits v1.4 Copyright ©2007, PixelFX Studios