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Work In Progress: Rendering and animation Show off your projects you are working on

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  #11 (permalink)  
Old 01-12-2007
The IC's Avatar
The IC The IC is offline
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wow...thats nuts...great job so far


Current WIPs: SuperGT stuff >>> Need to rewrite the completed list for 2008...
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  #12 (permalink)  
Old 01-12-2007
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holy cr*p.. this is so sweet, so much detail, amazing work, i'm subbing in
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  #13 (permalink)  
Old 01-12-2007
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I am at a loss for words. That is just crazy very nice cant wait to see more.
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  #14 (permalink)  
Old 01-13-2007
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alanguer alanguer is offline
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Thanks guys!

Quote:
Originally Posted by tomsullivan
just out of interest, is lightwave rendering by it self, i know with my camaro model i have to use vray proxis to render, so i am just wondering if you are useing any add on features?
I'm simply rendering using standard lightwave 8.5 materials (without shader nodes from 9.0 version). The only plugin I'm to render using is fprime to have real-time rendering to test materials.

All rivets on the chassis are in bump mapping. Create them in full 3D have could been an exagerated amount of polys!

Consider that I'm now changing my home pc with a Pentium IV 2.8mh, but the computer where I model "all" the car is my current old AMD k7 800mh. So renders have been done with my office pc...

Quote:
Originally Posted by tomsullivan
and are use using refence picture to model off or makeing up the detail? dont take that as a crit either, iam just interested if you have found picture of all that detail
It's impossible to model perfectly a car like that: there are too less photos avaiable to do it. Now I've about "all" the reference photos of 512s/m findable on the net in the last 3 months. Other interior details have been found from scale models images.

The blueprint is just "personal": I started from a standard short-tailed 512s tree-view sheet, and I created my own personal long-tailed version. After completing this work, if the blueprint is correct, I'll do an high-res vectorial version to left it avaiable on the blueprint section of the forum.

Ciao!
Alan


Alan Guerzoni: 3d car modeler & GranTurismo photographer

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My wip: 1970 Ferrari 512s "coda lunga" (longtail)



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  #15 (permalink)  
Old 01-13-2007
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Quote:
Originally Posted by alanguer
It's impossible to model perfectly a car like that: there are too less photos avaiable to do it. Now I've about "all" the reference photos of 512s/m findable on the net in the last 3 months. Other interior details have been found from scale models images.
I was wondering if you had to do that, i was doing a sauber c9 (LM 1989 winner) a while ago and ran into the same problem, there were hardly any detail photos i could use

youve done a mighty fine job despite that though


Current WIPs: SuperGT stuff >>> Need to rewrite the completed list for 2008...
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  #16 (permalink)  
Old 01-14-2007
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just wow!!!

I'm so gld to see a lightwaver with such an amazing proyect!!
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  #17 (permalink)  
Old 01-14-2007
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I love this car, and I love where your project is heading even more!!

@The IC: best thing you can do in such a case is try to find a model kit of the car on eBay. Closest thing to the real thing I'd say. And it's fun to build

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  #18 (permalink)  
Old 01-14-2007
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outstanding indeed!! very killer detail, lovely work.

regds
rahul

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  #19 (permalink)  
Old 01-14-2007
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some other renders

Hi,

I added the front chassis structure, with the place for the spare wheel.



Soon more improvements!
Alan


Alan Guerzoni: 3d car modeler & GranTurismo photographer

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My wip: 1970 Ferrari 512s "coda lunga" (longtail)



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  #20 (permalink)  
Old 01-15-2007
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Well, I already said that but anyway : this is astonishing ! I especially like your material for metal panels inside the car.



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
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