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| Work In Progress: Rendering and animation Show off your projects you are working on |
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Thanks guys!
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All rivets on the chassis are in bump mapping. Create them in full 3D have could been an exagerated amount of polys! Consider that I'm now changing my home pc with a Pentium IV 2.8mh, but the computer where I model "all" the car is my current old AMD k7 800mh. So renders have been done with my office pc... ![]() Quote:
The blueprint is just "personal": I started from a standard short-tailed 512s tree-view sheet, and I created my own personal long-tailed version. After completing this work, if the blueprint is correct, I'll do an high-res vectorial version to left it avaiable on the blueprint section of the forum. Ciao! Alan ![]() Alan Guerzoni: 3d car modeler & GranTurismo photographer Visit my website My wip: 1970 Ferrari 512s "coda lunga" (longtail) |
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I love this car, and I love where your project is heading even more!!
@The IC: best thing you can do in such a case is try to find a model kit of the car on eBay. Closest thing to the real thing I'd say. And it's fun to build ![]() ![]()
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some other renders
Hi,
I added the front chassis structure, with the place for the spare wheel. ![]() ![]() ![]() Soon more improvements! Alan ![]() Alan Guerzoni: 3d car modeler & GranTurismo photographer Visit my website My wip: 1970 Ferrari 512s "coda lunga" (longtail) |
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Well, I already said that but anyway : this is astonishing ! I especially like your material for metal panels inside the car.
![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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