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Work In Progress: Rendering and animation Show off your projects you are working on

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  #21 (permalink)  
Old 02-13-2007
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This project is seriously turning around


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  #22 (permalink)  
Old 02-13-2007
Xer0123 Xer0123 is offline
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Wow, nice work man. Looks like there is some minor restraint were I guess the fog lights are, but nice.
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  #23 (permalink)  
Old 02-13-2007
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few little pinches you can work on

overall its looking nice
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kleeman-cl-60-cl_comp3-fix.jpg  


Current WIPs: SuperGT stuff >>> Need to rewrite the completed list for 2008...
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  #24 (permalink)  
Old 02-13-2007
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thanks for the crits and comments and i do have to fix the headlights, cause it looks kinda sloppy the way i modeled it.
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  #25 (permalink)  
Old 02-14-2007
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younglion ....hmmmmmmm... to cut the story short ........ i think my next victim will be SL500 , looking absolutly cool and promising

See ... that's what i'm talking about .. you have many triangles in your model and still it's a kick-ass !!!
Triangles aren't always the enemy People!!!
(some times it's the isolated vertexes )
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  #26 (permalink)  
Old 02-14-2007
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Quote:
Originally Posted by Nitro-x
younglion ....hmmmmmmm... to cut the story short ........ i think my next victim will be SL500 , looking absolutly cool and promising

See ... that's what i'm talking about .. you have many triangles in your model and still it's a kick-ass !!!
Triangles aren't always the enemy People!!!
(some times it's the isolated vertexes )
thanks man, i do agree triangles are not always bad esp when they know where they are needed.
update time i worked on the headlights and ive not even touched the body and i do notice the bumps around the circle things, and i also noticed i spelt kleemann wrong. with all that said i couldnt resist rendering this car.
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  #27 (permalink)  
Old 02-14-2007
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What bumps dude ?? that looks hot !!! , i say go for the rest of the body now
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  #28 (permalink)  
Old 02-14-2007
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oh , ok , you mean those little circles in the bumper , yeah , i think they i are very easy to fix , i get those all the time
[ i'm 95% sure you selected the vertexes , chamfered , selected squared polygons created after chamfering then you extruded them inside, am i right?]

Last edited by Nitro-x : 02-14-2007 at 01:51 AM.
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  #29 (permalink)  
Old 02-14-2007
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Quote:
Originally Posted by Nitro-x
oh , ok , you mean those little circles in the bumper , yeah , i think they i are very easy to fix , i get those all the time
[ i'm 95% sure you selected the vertexes , chamfered , selected squared polygons created after chamfering then you extruded them inside, am i right?]
well im not gonna say 95% accurate, but its not a square, actually its and octagon and i chamfered (beveled in maya) then extruded it and chamfered the edges again. so you were in the ball park
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  #30 (permalink)  
Old 02-14-2007
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clix101 clix101 is offline
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looks great par what u know to fix i think u should try rendering with a hdri, so we can see the headlights with better reflections
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