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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 02-05-2007
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Masakari987 Masakari987 is offline
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Lamborghini Gallardo Spyder

I started working on this project back in October. Then I decided to put it hold until I was closer to finishing my Murcielago model. When January hit, I decided to start this project back up. Originally it was supposed to be a regular Gallardo, but I decided to change into a Gallardo Spyder.
I am posting pics of some HDRI renders and clay renders. I have some wireframe shots, as well, but I will upload them later because they just will not upload right now.

*EDIT*
Oh well. here's the the wireframe shots and a shot of the curve network, just for the heck of it.

Attached Thumbnails
lamborghini-gallardo-spyder-gallardo_front_01.jpg  lamborghini-gallardo-spyder-gallardo_back_02.jpg  lamborghini-gallardo-spyder-gallardo_side_02.jpg  lamborghini-gallardo-spyder-gallardo_clay_01.jpg  lamborghini-gallardo-spyder-gallardo_clay_02.jpg  


Last edited by Masakari987 : 02-05-2007 at 05:36 PM.
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Old 02-05-2007
ja750 ja750 is offline
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Quote:
Originally Posted by Masakari987
I started working on this project back in October. Then I decided to put it hold until I was closer to finishing my Murcielago model. When January hit, I decided to start this project back up. Originally it was supposed to be a regular Gallardo, but I decided to change into a Gallardo Spyder.
I am posting pics of some HDRI renders and clay renders. I have some wireframe shots, as well, but I will upload them later because they just will not upload right now.
Very Nice Work M8 Good Job!
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Old 02-05-2007
Xer0123 Xer0123 is offline
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Some of the edges look way to sharp on the car and the side intake isn't that flat. It is a little rounded.
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Old 02-05-2007
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DJP DJP is offline
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i think the wire's a bit messy but the clays turned out real good... can't argue with results like that

what modeling technique are you using?


Honda Civic SiR
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Old 02-06-2007
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Well, the wire looks messy but for so long as the model looks good i don't mind.

Could you maybe put nice blue paint on it, like the one at the picture below ?? Cause I just love this car with that color on it.

http://allworldcars.com/wordpress/wp...o_124_1024.jpg
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Old 02-06-2007
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tom120934 tom120934 is offline
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Red looks really lovely. Excellent modeling, even if I agree with KuB : you wast many polys as we can see on your wires. Keep going !



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
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Old 02-06-2007
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Masakari987 Masakari987 is offline
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A couple things I forgot to mention earlier. It is modeled in polygons in Maya, and C & C are welcome.
Yeah the wires are pretty messy. I will try to correct some of that within the next few days.
Added another piece, tried doing some poly clean-up, some tweaking, and worked on some more materials. I'll post some more wires when I get more cleaned up.

@ ja750 - Thanks.

@ Xer0123 - You're right, the intake is too flat. Tried to fix that and some of the edges. If there are any edges that are still too sharp, let me know.

@ DJP - I am modeling with a with low-poly mesh and a NURBS cage to snap to. The pieces are constructed with the create polygon tool, except for the spoiler. That was made with box modeling.

@ KuB - Sure. Enjoy. Although I think it will better with a darker background and reduce the brighter spots. I'll try to put that in the next update.

@ tom120934 - Thanks. Yeah, I'll trying to reduce some of the extra polygons.
Attached Thumbnails
lamborghini-gallardo-spyder-gallardo_front_03.jpg  lamborghini-gallardo-spyder-gallardo_rear_04.jpg  lamborghini-gallardo-spyder-gallardo_rear_03.jpg  lamborghini-gallardo-spyder-gallardo_side_02.jpg  

Last edited by Masakari987 : 02-06-2007 at 02:08 PM.
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Old 02-08-2007
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Masakari987 Masakari987 is offline
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Added the rear diffuser, Lambo badge to the hood, and another color. I also removed some of the unnecessary polys. There are a few extra polys around the wheel area that I will also be removing.


Attached Thumbnails
lamborghini-gallardo-spyder-gallardo_top_01.jpg  lamborghini-gallardo-spyder-gallardo_rear_05.jpg  lamborghini-gallardo-spyder-gallardo_front_04.jpg  lamborghini-gallardo-spyder-gallardo_side_03.jpg  

Last edited by Masakari987 : 02-08-2007 at 01:15 PM.
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Old 02-08-2007
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99GsTurbo 99GsTurbo is offline
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your model is so amazing just like ur murci but im still tyring to figure how ur getting such nice results with ya mesh. Whenever my mesh isnt spead evenly throught, i get ugly pinching and bumps but man it works for oyu so all i can say is wow
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Old 02-15-2007
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Masakari987 Masakari987 is offline
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Added a couple parts to the model. Also decided to do a couple renders with the new clay render settings.

@ 99GsTurbo - Thanks. I've found that whenever I have edges or vertices that are too close together I get some pinching on a relatively flat surface. At least it looks that way in the viewport. I usually use a blinn with starp specular settings to spot them. I could just keep the verts close to each other and do some tweaking, but I find it less time consuming to just curve snap verts away from eash other and often with similar or better results.
Attached Thumbnails
lamborghini-gallardo-spyder-gallardo_clay_03.jpg  lamborghini-gallardo-spyder-gallardo_clay_04.jpg  lamborghini-gallardo-spyder-gallardo_front_05.jpg  lamborghini-gallardo-spyder-gallardo_side_05.jpg  
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