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| Work In Progress: Rendering and animation Show off your projects you are working on |
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Well, the wire looks messy but for so long as the model looks good i don't mind.
Could you maybe put nice blue paint on it, like the one at the picture below ?? Cause I just love this car with that color on it. http://allworldcars.com/wordpress/wp...o_124_1024.jpg |
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Red looks really lovely. Excellent modeling, even if I agree with KuB : you wast many polys as we can see on your wires. Keep going !
![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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A couple things I forgot to mention earlier. It is modeled in polygons in Maya, and C & C are welcome.
Yeah the wires are pretty messy. I will try to correct some of that within the next few days. Added another piece, tried doing some poly clean-up, some tweaking, and worked on some more materials. I'll post some more wires when I get more cleaned up. @ ja750 - Thanks. @ Xer0123 - You're right, the intake is too flat. Tried to fix that and some of the edges. If there are any edges that are still too sharp, let me know. @ DJP - I am modeling with a with low-poly mesh and a NURBS cage to snap to. The pieces are constructed with the create polygon tool, except for the spoiler. That was made with box modeling. @ KuB - Sure. Enjoy. Although I think it will better with a darker background and reduce the brighter spots. I'll try to put that in the next update. @ tom120934 - Thanks. Yeah, I'll trying to reduce some of the extra polygons. Last edited by Masakari987 : 02-06-2007 at 02:08 PM. |
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Added a couple parts to the model. Also decided to do a couple renders with the new clay render settings.
@ 99GsTurbo - Thanks. I've found that whenever I have edges or vertices that are too close together I get some pinching on a relatively flat surface. At least it looks that way in the viewport. I usually use a blinn with starp specular settings to spot them. I could just keep the verts close to each other and do some tweaking, but I find it less time consuming to just curve snap verts away from eash other and often with similar or better results. |
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