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| Work In Progress: Rendering and animation Show off your projects you are working on |
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This is looking good, I am sorry I cant help you with your question, as I only at this stage use polies.
keep up the good work mate ![]() lifes short play hard Holden Panelvan http://www.smcars.net/forums/work-pr...n-tuned-4.html Torana GTR_XU1 http://www.smcars.net/forums/work-pr...a-gtr-xu1.html |
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Thank you!
I`m leaving the front part as it is, so if it needs some adjustments I will look at it later. So far I have builded a spline cage of the rest of the car, only to see if the blueprint are correct. There is a few gaps here and there actualy. And I realy need a rear blueprint. And one more question, why are allmost all the blueprints so different from eachother when it is the same car? And who draws them? Just wondering.. I hope Il be able to post my progress rapidly, and if you want to coment, feel free! This is my result so far: |
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hi!!!! you have a nice technique, i tried to use splines too for cars but lost my patience right after the hood
). they said max is not that good at splines, actually it sux, and i tried poly modelling i got a lot further with poly. i still believe that splines are better for car modelling (maybe not in max)but i seem to do better with poly. anyway your car looks great, i have no critics so far. you can also find blueprints at The Blueprints - Reference Image Database - 92 people online (92 guests, 0 members) but not that good quality. keep us posted ) |
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Thanks rickyss.
Actualy I`m not modeling with the splines, Im just mocking them up so they work as a "3D blueprint". Then I modeling with polys around them. And I find it a bit easier that way, and hopefully the result wil be more accurate:roll: Still im working on the front. Im trying to reduce some of the horisontal lines, and my use of polys around the headlights. ![]() |
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I cleaned up my mesh a bit, and now Im having more trouble with the headlights
If you understand, when I removed some of the polys around, I managed to make the headlight a bit eliptical, so it dont have the smooth circular shape its supose to. Any ideas? |
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