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Work In Progress: Rendering and animation Show off your projects you are working on

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  #11 (permalink)  
Old 01-04-2004
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NightEye NightEye is offline
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Cobra 427 1965

Oh hey, I don't know if you did it on purpose, but uhm.. in the back, you have some tri's, where you could also use some quads... Some reason for that :roll:


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Old 01-04-2004
RMachucaA RMachucaA is offline
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Cobra 427 1965

The mesh, once exported to a game will be automatically triangulated... but for some spots, i like to triangulate manually, making sure the shading will be ok, thats why some are triangulated. I hope that clears things up.

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Old 01-04-2004
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NightEye NightEye is offline
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Cobra 427 1965

Yes, totaly understandable


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  #14 (permalink)  
Old 01-06-2004
CAH CAH is offline
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Cobra 427 1965

Sweet work, I love the car, its very smooth and very clean, great job, The car looks amazing.
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Old 01-06-2004
RMachucaA RMachucaA is offline
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Cobra 427 1965

Thnks, well i put this one aside... im doing a new model, not sure if im allowed to display it... ill ask and see. Thnks fot the comments!

Ill try and squeeze sime time into the cobra, so i can totally finish it.

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  #16 (permalink)  
Old 01-11-2004
jeep314 jeep314 is offline
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Cobra 427 1965

! Awesome ! Happy to see my city (Laval/Montreal) have so great modelers. Really nice choice of car too



Au revoir !

Jeep
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