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Old 01-14-2004
madmanas madmanas is offline
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BMW 535i 90'

Here is my first try on modeling in lightwave , I know that there is nothing to show yet ops: but I want to know how to conect this points by creating polys???? :?:
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Old 01-14-2004
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NightEye NightEye is offline
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BMW 535i 90'

Just do the same as you did with the rest...
From top-view, select the four points, in a clockwise order, and press 'p'


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Old 01-14-2004
madmanas madmanas is offline
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BMW 535i 90'

thanks NightEye
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Old 01-14-2004
madmanas madmanas is offline
Plastic Dashtrim
 

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BMW 535i 90'

One more qustion , how to repair this? ops:
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Old 01-14-2004
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NightEye NightEye is offline
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BMW 535i 90'

Had that only once.. I just deleted the poly, and placed another in it


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Old 01-15-2004
madmanas madmanas is offline
Plastic Dashtrim
 

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BMW 535i 90'

One more qustion , why it is so as you can see?
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Old 01-15-2004
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NightEye NightEye is offline
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BMW 535i 90'

Hmm... You got some weird problem there :?
Uhmm... Sh!t.. I have no clue why it looks like that
Sorry...
Uhmm... Maybe wrong settings? Isn't really the best thing I can come up with, but I have no clue :?


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Old 01-15-2004
bluestar77 bluestar77 is offline
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BMW 535i 90'

oo-er. :? Can't say I'm too familiar with LW, but at a guess I'd say you either have some serious normal twisting going on, or the small couple of triangles that you have to the right of the corrupted faces is screwing the calculations.

You're better off doing the section again, rather than try and figure out what it is. BTW - try as best you can to avoid 3-sided polys. You're better off lofting edges from one row to the next so you keep mesh errors to a minimum by using quads. It'll be easier to avoid rippling, too.
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Old 01-15-2004
madmanas madmanas is offline
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BMW 535i 90'

Thanks for your advice , I'll keep that in mind
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Old 01-20-2004
madmanas madmanas is offline
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BMW 535i 90'

How about spline modelig? With what tool I should draw cars cage ? ops:
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