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Work In Progress: Rendering and animation Show off your projects you are working on

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  #31 (permalink)  
Old 03-31-2008
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Quote:
Originally Posted by janusz_the_maker View Post
I love those details but where is fuel intake?
still got to do that


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  #32 (permalink)  
Old 04-06-2008
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another quick update,
just been working on the fifthwheel, not sure what goes under it though?

also, ignore the Ubrackets on the rear leafsprings, im going to move them across so they dont go through the rear axle lol

also, would this truck have a prop-shaft to the last axle, or would it just be a dead axle? I figured because of its age, it would be a dead axle (rather than having a 6wheel drive system), but feel free to correct me


cheers
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peterbilt-351-duel-truck-peterbilt_351_gvg_v00010.jpg  


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  #33 (permalink)  
Old 04-06-2008
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on tandem rear axle trucks both were driven, unless the rear most axle was a tag axle. but mostly in that era was a tandem axle set up using a walking beam and both could be powered. you had a small driveshaft that connected the front did to the rear. the main diveshaft had a shaft that extended thru the diff to the back side to power the rear. typically the rear was the one that was powered and the front had a air or vacuum pot to activate it
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  #34 (permalink)  
Old 04-07-2008
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thanks for the info mate,

so the main driveshaft should go through the first rear axle? or should there be a seperate smaller driveshaft running between the two? (sorry again for my nooooooooobness)


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  #35 (permalink)  
Old 04-09-2008
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heres a pic i dug up maybe it will explain what i mean
drivetrain.jpg - Image - Photobucket - Video and Image Hosting
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  #36 (permalink)  
Old 04-09-2008
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cheers mate


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  #37 (permalink)  
Old 04-20-2008
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ok...
I have made little to no progress due to a few things... illness, work, builders, etc etc

however,
today I decided to do a few normalmap tests, I though this might be a good idea since ive never tried it before....
and boy, am I glad I tried this before doing it for the first time with the Truck!!

Ok, so as you can see from the attachments, I have problems.

I made a quick high poly cube, and a lowpoly one to project to... I am using Maya, and I used the "modify - Surface shader" method to do this. (as explained in the help files in Maya)

as you can see... what was a relitivly simple shape to project, has come out looking wierd.

a few troubleshooting things I have already done :
- Checked the rez - its set very high so should not be pixelating

- checked the envelope % - I've tried all options... just gives different combinations of the same wierd result.

- changed the "World space" and "Object space" projections - no difference

- No overlapping UV's




im confused!
Attached Thumbnails
peterbilt-351-duel-truck-normaltest_1.jpg  peterbilt-351-duel-truck-normaltest_1a.jpg  peterbilt-351-duel-truck-samplednormals5.jpg  


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  #38 (permalink)  
Old 04-20-2008
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OOOOO mate you also model peterbilt !? :-) Very nice details man !!!

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  #39 (permalink)  
Old 04-20-2008
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cheers mate,
just checkin urs out now


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  #40 (permalink)  
Old 04-20-2008
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Heh peterbilt wars
I have no idea why you got problems with normal map. Best way should be make it again from 0, and use normalmap in higher res.

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