Quote:
Originally Posted by NightEye
In Max it probably will
Try rendering it with some reflection and refraction. That way any bumps caused by the tri's will jump out immediately.
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Yeah, I'll give it a try with some glossy material. What's refraction? And for the material, I should have it with a fresnal falloff right?
Quote:
Originally Posted by Niray
If you have triangles on plain surface it won't make any problems.
For a window try using less polys as possible, try even with no subdivision, only smooth modifier.
As for the car, poly placement is very good. Model looks very clean.
Show us more renders and viewport screengrabs with glossy material, if you don't mind. =)
Updates, please!
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Subdivisions?

Not familiar with that term.

I wanted to use that many polys so it would match up with the body, if you get what I mean.
Quote:
Originally Posted by *RedStar*
For windows use patch tool.
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I don't think it would work for the front and rear windows. Would it? I am using it for the side windows for sure though.
I'll get a couple renders with a glossy colour material.