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Work In Progress Show off your projects you are working on.

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  #11 (permalink)  
Old 3 Weeks Ago
Dori Kevin's Avatar
Dori Kevin Dori Kevin is offline
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More of it done now!













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  #12 (permalink)  
Old 3 Weeks Ago
advan advan is offline
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Lay off the caffeine. Dunno about sunroof though, unless its like a everyday cruiser.

Oh, good by the way
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  #13 (permalink)  
Old 3 Weeks Ago
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Quote:
Originally Posted by advan View Post
Lay off the caffeine. Dunno about sunroof though, unless its like a everyday cruiser.

Oh, good by the way
Yeah, it's like a crazy daily.Not gonna be a full on drift car but just styled like one, I guess.

I made a mock up of how I want the wheels to sit. It's going to be 17" up front, sitting super flush with the guards and 18" in the rear tucking not too much but enough to make it nice (would look funny if it's only tucking a bit). I don't have pictures of it, but I used the Volk CE28N from my S15.

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  #14 (permalink)  
Old 2 Weeks Ago
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That's looking real good. I have an FC, but it's a convertible!
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  #15 (permalink)  
Old 2 Weeks Ago
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pedro.malheiro pedro.malheiro is offline
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tis looking realy good....whait for more updates

sorry my bad english



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  #16 (permalink)  
Old 2 Weeks Ago
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Dori Kevin Dori Kevin is offline
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Not much of an update but more of a question.





If I have tris on the window, will it create problems?

P.S; Sorry for the slow progress, been busy all week.

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  #17 (permalink)  
Old 2 Weeks Ago
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In Max it probably will

Try rendering it with some reflection and refraction. That way any bumps caused by the tri's will jump out immediately.


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  #18 (permalink)  
Old 2 Weeks Ago
Niray Niray is offline
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If you have triangles on plain surface it won't make any problems.
For a window try using less polys as possible, try even with no subdivision, only smooth modifier.

As for the car, poly placement is very good. Model looks very clean.
Show us more renders and viewport screengrabs with glossy material, if you don't mind. =)

Updates, please!
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  #19 (permalink)  
Old 2 Weeks Ago
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For windows use patch tool.


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  #20 (permalink)  
Old 2 Weeks Ago
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Quote:
Originally Posted by NightEye View Post
In Max it probably will

Try rendering it with some reflection and refraction. That way any bumps caused by the tri's will jump out immediately.
Yeah, I'll give it a try with some glossy material. What's refraction? And for the material, I should have it with a fresnal falloff right?

Quote:
Originally Posted by Niray View Post
If you have triangles on plain surface it won't make any problems.
For a window try using less polys as possible, try even with no subdivision, only smooth modifier.

As for the car, poly placement is very good. Model looks very clean.
Show us more renders and viewport screengrabs with glossy material, if you don't mind. =)

Updates, please!
Subdivisions? Not familiar with that term. I wanted to use that many polys so it would match up with the body, if you get what I mean.

Quote:
Originally Posted by *RedStar* View Post
For windows use patch tool.
I don't think it would work for the front and rear windows. Would it? I am using it for the side windows for sure though.

I'll get a couple renders with a glossy colour material.

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