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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 04-23-2008
mutombo mutombo is offline
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Lamborghini Gallardo

Here project i start it today to learn lightwave 3d. Anyone know how to do subdivision level in lightwave.

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Old 04-23-2008
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et_fone_home et_fone_home is offline
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Looks like you have started in the new program with a good start! I dont know lightwave, so i cant answer that question.
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Old 04-23-2008
oxyde oxyde is offline
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As far as I remember in Lightwave 7.0 you need to click shortcut key TAB, but you will only see how your surface will look when you will apply subdivision
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Old 04-23-2008
mutombo mutombo is offline
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anyone know how to get rid of this tri

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Old 04-23-2008
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Looks like a good start. Are you going for low or high poly though?


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Old 04-24-2008
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Tips

Very good start indeed !!
For the subdvision level, use the shortcut "o", then modify the levels (the Catmull Clark, the one for the N-gons, should be lower). Look at the attached pic.

As for the tri, if I guessed correctly, just select the first two polys of that row and use Bandsaw (0.8 or 0.75) or use the Bridge tool - shortcut "l" (el) -, but you have to select ALL the polys you want to cut except the last one (the tri in your case). Look at the attached pic for the final result.

Hope it helps,
Dario
Attached Thumbnails
lamborghini-gallardo-subdivision-level.jpg  lamborghini-gallardo-gall_edit.jpg  
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Old 04-24-2008
mutombo mutombo is offline
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Thank you for information. I have a question for cars which one is better subdpatch or catmull clark subdivision. I will have update tonight after school. Thank you all for feedback.
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Old 04-29-2008
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Finally someone learning LW!!

SubD and CC do pretty much the same. Only thing is that CC can smooth ngons (>4 sided), and SubD can't. Usually you only have quads and tri's anyway.
Tri's don't have to be bad. LW can smooth them pretty perfectly.

SubD levels: press 'o'. You can set the SubD and CC subdivisions. 5 is good enough mostly.

The mesh looks good sofar Can't wait to see more!

By the way: I suggest to move up your model, or turn the grid off. It's blocking your view when you want to see things.

Oh, another thing: try to model in real scale. Your model is a few meters wide now
It will make texturing a lot easier.


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Last edited by NightEye : 04-29-2008 at 07:37 AM.
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Old 04-29-2008
mutombo mutombo is offline
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thank you i had bad blueprints so i got a some what aoccurate blueprints. here is smooth version below are not smooth. In smooth version some spot are dark i don't know why all vertices are weld.


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Old 04-29-2008
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The blueprints I used for my attempt weren't that bad. You can find them linked on my site.

I think you're doing a good work in polyplacement. I'm looking forward to see some clay renders of your model.



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
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