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| Work In Progress: Rendering and animation Show off your projects you are working on |
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Nice start, maybe a bit poly heavy. Good luck for the deadline, it's a touchy one !
![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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Low poly render
About 1,750 without mesh smooth and 6,998 with mesh smooth and 1 iteration. I think the mesh isn't too heavy. It might be for games but I'm aiming for a photo realistic render Getting the proportions correct is difficult without a top view. Still refining the mesh. I must start windows trim tomorrow. Last edited by MarkN : 07-01-2008 at 09:14 AM. |
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Wow.. for a 4 door economical car this thing sure is complicated.. almost compares to some of the Supercars I model. There are a lot of areas that flair out and in on this model , but the Major things that I see is it feels lie your upper part of your doors and side glass is angled in too much. I think thats one of the first things Id work on first. To get more technical Id have to get photoshop out and start circling things. but its still easy saved
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To those of you who have been following the progress of this model I have to inform you that the project was put on hold. Thanks for the comments and crits. If any think develops in the next week I will post some updates.
Last edited by MarkN : 07-07-2008 at 02:07 AM. |
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Quote:
I also used a fair amount of reference photos to get details. The other problem being that I have no top view to judge the position of the door top edge and fender flares. The front and back prints are wildly off. I have attached some of the reference photos of the actual car. |
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Quote:
Tsee what you mean.I will revisit the door angles later once I get the smaller details done. I am working on MAX 9. Thanks of the comment |
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