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Go Back   SMCars - Car Blueprints > Work Area > Contest Forum > Finished Contests > “When Zombies ATTACK!!” Contest

“When Zombies ATTACK!!” Contest – “December 31, 2007 – March 31, 2008” Winner Veve -

 
 
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  #121 (permalink)  
Old 01-26-2008
DbblGlock's Avatar
DbblGlock DbblGlock is offline
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I agree with the doctor, The dirt is too evenly spread. For example, as your front wheels are exposed, the dirt will form across the side of the car in streaks, front to back kinda thing

The patches of dirt are too consistent in your previous render. you need some variation in sizes, and depth.

The tires are too dark as well. i'm not a pro myself at texturing, but i think they look too flat in tone

i am not saying this is a mean and angry way like its bad. you have done good, but these improvements will defently make this car look many times better.

Hope to see more

  #122 (permalink)  
Old 01-28-2008
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tom120934 tom120934 is offline
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Thanks for all the comments.

fskpzns, I agree with you. I should try this.

Doc, no problem with what you've written. I really agree with you, it looks more like rust than dirt. I think I won't have any other option than to unwrap the full body and draw a complete texture with 2D software. Unfortunately, these are not skills of mine, and I doubt I'll have enough time to learn that until the contest deadline.

veve, thanks. I wish I have only 10 percents of your shadering/texturing skills !

DbblGlock, I completely agree with you, too. But I'm lacking some skills to achieve that. So I'll do my best to learn as fast as possible.

So, what I will do is :
- Finish the modeling job. I've got a todo list with more than 10 entries on it.
- Try to achieve a nice "totally clean car" render.
- Try to draw dirt and blood and rust the easy way, by applying only small textures here and there on the body.

Here's a test render of the model. Stay tuned for more updates.
Attached Images
File Type: png render005.png (527.9 KB, 58 views)



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
  #123 (permalink)  
Old 01-28-2008
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Dr. Feelgood Dr. Feelgood is offline
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Hopefully this will work for you if there's a Blender equivelant... Read the second half.
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File Type: pdf Applying Decals.pdf (848.8 KB, 14 views)

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Current Project: Pondering...
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System/s: PC, Xbox 360 (XBL GT: DrFe3lgo0d), PlayStation Portable
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  #124 (permalink)  
Old 01-29-2008
tom120934's Avatar
tom120934 tom120934 is offline
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Thanks Doc for the article but I've never heard of such a feature in Blender. Maybe for a next release, who knows ?

Anyway, I stayed focused on learning uvw unwrapping and creating textures with Gimp. Here's a first result. Also, I tried to use the Blender internal renderer instead of YafRay : both renders below use the internal.
Attached Images
File Type: png render006.png (190.9 KB, 33 views)
File Type: png render007.png (97.8 KB, 38 views)



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
  #125 (permalink)  
Old 01-29-2008
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crazy 989 crazy 989 is offline
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I did prefer the other renders, but looks good so far, however theres only a speck of blood, more will be better.



  #126 (permalink)  
Old 01-29-2008
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greenvampire greenvampire is offline
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looks good man, cant wait to see the textures progress


2nd Place in the SMCars "WZA" contest
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  #127 (permalink)  
Old 01-29-2008
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veve veve is offline
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me to, now I`m waiting to see how zombie blood looks....
  #128 (permalink)  
Old 01-29-2008
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fskpzns fskpzns is offline
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Quote:
Originally Posted by greenvampire View Post
looks good man, cant wait to see the textures progress
Me to. Your work is great TOM !!! GO GO GO MAN !
  #129 (permalink)  
Old 02-05-2008
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tom120934 tom120934 is offline
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Thanks for the comments.

I don't know yet with which renderer I'll continue (internal or YafRay)

No update about texturing so far. I have very little time these days to work on the Seven, so I decided to carry out first all the modeling pieces I still have to do. So here is a little update : some details for the dashboard, and a brand new rim.
Attached Images
File Type: png render010.png (1.34 MB, 17 views)



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
  #130 (permalink)  
Old 02-05-2008
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nice work man, tho texture on the top of the rear is stretched, new rims look better, love the bashing buttons thing



 



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