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Thanks for all the comments.
fskpzns, I agree with you. I should try this. Doc, no problem with what you've written. I really agree with you, it looks more like rust than dirt. I think I won't have any other option than to unwrap the full body and draw a complete texture with 2D software. Unfortunately, these are not skills of mine, and I doubt I'll have enough time to learn that until the contest deadline. veve, thanks. I wish I have only 10 percents of your shadering/texturing skills ! DbblGlock, I completely agree with you, too. But I'm lacking some skills to achieve that. So I'll do my best to learn as fast as possible. So, what I will do is : - Finish the modeling job. I've got a todo list with more than 10 entries on it. - Try to achieve a nice "totally clean car" render. - Try to draw dirt and blood and rust the easy way, by applying only small textures here and there on the body. Here's a test render of the model. Stay tuned for more updates. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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Hopefully this will work for you if there's a Blender equivelant... Read the second half.
![]() ------------------------- Current Project: Pondering... ------------------------- Wheels: 1977 Ford Fairlane ZH ------------------------- System/s: PC, Xbox 360 (XBL GT: DrFe3lgo0d), PlayStation Portable -------------------------
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Thanks Doc for the article but I've never heard of such a feature in Blender. Maybe for a next release, who knows ?
Anyway, I stayed focused on learning uvw unwrapping and creating textures with Gimp. Here's a first result. Also, I tried to use the Blender internal renderer instead of YafRay : both renders below use the internal. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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looks good man, cant wait to see the textures progress
![]() ![]() 2nd Place in the SMCars "WZA" contest ---- www.gvgraphics.co.uk ---- www.myspace.com/greenvampire ---- ---- SDMF ---- BLS UK Chapter ---- |
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Thanks for the comments.
I don't know yet with which renderer I'll continue (internal or YafRay) No update about texturing so far. I have very little time these days to work on the Seven, so I decided to carry out first all the modeling pieces I still have to do. So here is a little update : some details for the dashboard, and a brand new rim. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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