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Go Back   SMCars - Car Blueprints > Work Area > Contest Forum > Finished Contests > “When Zombies ATTACK!!” Contest

“When Zombies ATTACK!!” Contest – “December 31, 2007 – March 31, 2008” Winner Veve -

 
 
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  #41 (permalink)  
Old 01-12-2008
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The flamethrower fuel lines are nicely exposed, will get nasty if you damage them. Very nice ride!
  #42 (permalink)  
Old 01-12-2008
caribcanuk caribcanuk is offline
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looks awesome, love that rear trunk lid would be ideal to hide some kinda massive secret weapom behind then open in fire it when needed lol like in the old spy movies lol. or some kinda rocket booster to hslp muscle your way thru the zombies. lol.
  #43 (permalink)  
Old 01-12-2008
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one thing about the chainsaws that I noticed is that your edges appear to be parallel to eachother, when most chainsaws have more curved shapes to them... With a curved shape, the chain lays on the surface more naturally, and with parallel sides lengthwise you stand a risk of the chain slipping easier, or not being pulled tight enough to cover the surface, I believe...

  #44 (permalink)  
Old 01-12-2008
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Whoa, nice! But the roof seems a bit exposed.
  #45 (permalink)  
Old 01-12-2008
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man that looks so wicked

  #46 (permalink)  
Old 01-12-2008
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tom120934 tom120934 is offline
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Thanks for all that comments, again !

Tonn, you're right but I'm more concerned about the exhausts. I think I will add little cages for them. The pipes have to be stiff enough, and as zombies are almost mindless, I don't think they would think to bite the pipes.

caribcanuk, I thought to it, and I modeled the interior of the trunk just to see what space is available. I don't know yet what to place there.

multimediaman, nice eye ! I will remodel the teeth after having searched for good refpics.

et_fone_home, I agree. The roof is supposed to be made of solar panels, to get electric power some stuff in the car. I will add some protection above them, the same one I did for the headlights.

crazy_989, thanks !

Here's a little update. I modeled the toy my gunner is supposed to chase with. It will be rear mounted on the roll cage. First I thought to put it the trunk, but it doesn't fit, even if dismantled It's a Barrett M82 (aka M107 for some versions) with .50 caliber.

All details are not modeled, but I think it will be enough when seen in the whole car.
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  #47 (permalink)  
Old 01-12-2008
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tom120934 tom120934 is offline
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Yet another little update. The gun is now mounted on the car, and I added small cages around flamethrowers.
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Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
  #48 (permalink)  
Old 01-12-2008
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is it just me or is that rifle too big? Seems like its more than half the car lol.


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  #49 (permalink)  
Old 01-12-2008
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Very nice...

I love it how that when zombies are involved, there's only one sniper-rifle that can handle the job

Speaking of which, I don't know what the Blender equivelant of 3DS MAX's Smoothing Groups are, but it looks like they're screwing up on the bottom of the Barret's clip.

Also, the ammo feed for your gattling gun? Have you thought about that yet? You could do it a variety of ways, either by a clip or a proper ammo-feed leading to the ammunition crate. Probably the easiest foe this design would be the clip, as you don't really have enough room to make the device take up too much room.

Fantastic modeling champ!! I hope the texturing is just as awesome

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  #50 (permalink)  
Old 01-12-2008
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Im with Redstar here, it does seem to a bit too big for the car, even though in real life it is a big rifle, I dont think its that big. I'm also wondering how it swivels left to right, or does it just go up and down? Only asking cos I cant see any sort of ball joint that would let it go up and down and left to right.
I cant wait to see this with textures on it!
 



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