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Go Back   SMCars - Car Blueprints > Work Area > Contest Forum > Finished Contests > “When Zombies ATTACK!!” Contest

“When Zombies ATTACK!!” Contest – “December 31, 2007 – March 31, 2008” Winner Veve -

 
 
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  #21 (permalink)  
Old 02-09-2008
tinpau tinpau is offline
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Changed the wheel and fender opening size... I think it looks better. Thanx

Also I agree the green is nice, but like I said tooooo much like Batman's Joker. So I changed it to blue. I do a render and then post it.

Tinpau
  #22 (permalink)  
Old 02-11-2008
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Cold As Ice10129 Cold As Ice10129 is offline
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in regards to the paint...i would leave the bottom reflective but make the top(hat) more of a flat paint color. In my opinion that would look cooler. More Jester like.
  #23 (permalink)  
Old 02-11-2008
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crazy 989 crazy 989 is offline
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I was not referring to making every nut and bolt, but the top part of the car, instead of sticking tapered boxes with a bend modifier for the spikes is really simple, and I mean you could have joined the spikes to the top - and if you find this harsh, then tough I'm just being honest with you, I mean there is nothing which shows a good technical excetion they are all standard primitives in max with a little modifier, and then use splines for the bars and such, I mean you could make it much better with better modelling - thats all I was trying to get across the first time.

  #24 (permalink)  
Old 02-11-2008
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Guys, c'mon. Settle down a bit, eh?

I think it's quite good, and especially different, for someone that is newish to 3D. It's always encouraged to think outside the box, especially in a contest like this.

Personally, if you make a really cool texture with this, with some awesome blood and dirt splattered up the sides, ect, it's gonna look quite tops!!

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  #25 (permalink)  
Old 02-11-2008
tinpau tinpau is offline
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Crazy -
I understand you perfectly. I understand you are trying to help. I am not at all upset. I am NOT using max. I am using Lightwave. Like I said I am going for the smooth cartoony look... so splines are not going to work well for me. I want the booms to look like they are part of the roof, not bolted on or attached. Again, the smooth cartoony look. No real sharp edges... Like the cars in any cartoon or childrens book.

I understand if you think that shows a lack of modeling skill, but sometimes it is harder to make something look simple than to make it look complicated. Anybody can throw 25 more pieces onto some piece of machinery and make it look more technical or complicated. But can they make it simple with few parts and get across the essence and purpose of the machine ?? That's what I am trying to accomplish.

Thanx for the input and comments from everyone

Tinpau
  #26 (permalink)  
Old 02-11-2008
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fskpzns fskpzns is offline
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Keep working mate and we have one more nice member of anti zombie fleet !!!
  #27 (permalink)  
Old 02-17-2008
tinpau tinpau is offline
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Well, still working on the Jester... changed colors again, and like it better. This time it is a golden yellow bottom and a ruby red top, very regal looking

Still working on the textures... getting a UV texturing DVD in the next week. Hope that can straighten out the problems I'm having with it. This contest is a great excuse to learn more texturing tricks.


Tinpau
  #28 (permalink)  
Old 02-17-2008
tinpau tinpau is offline
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Here is the latest render with the new colors and a few mods. I changed the mounts for the cables and tried to see if I could get the lights to work.

Comments and Crits welcome.

Next step ..... Texturing!!!!

Tinpau
Attached Images
File Type: jpg the Jester WIP 9.jpg (366.9 KB, 35 views)
  #29 (permalink)  
Old 02-18-2008
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fskpzns fskpzns is offline
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Very nice man ! But still wheels are to small.
  #30 (permalink)  
Old 02-18-2008
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There is just something about this design that I absolutely love!! I wanna see some wicked blood/scratch textures of over this baby!!

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Current Project: Pondering...
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System/s: PC, Xbox 360 (XBL GT: DrFe3lgo0d), PlayStation Portable
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