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  • Thanks bro the post, and Yes im Very Detailed when it comes to my models.
    Hehe, nope, just the toyota mark2 Im working on. :D You can find it in the game model section.
    Haha, to drive you even more nuts, I could reduce the polycount by some thousand polygons without losing any details. A shame I didnt notice it while I was modeling the car xD
    Well, I didnt use any turbosmooth or meshsmooth modifier. The polycounts are different, the sable has ~28k tris, like the escalade while the Roadmaster has 65k tris including everything. The Impala has ~100k tris because the lack of normalmap support for the game I modeled it. :)
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