@Berger:
can you maybe share this joined and cleaned model in rhino or some other format?... if that´s ok with you Kangal .
that would be awesome.
and nice renderings btw.
Cheers
search the forum..or better browse the forum since the search is still a bit buggy.
you´ll find lots of ongoing discussion about this topic with links to videos and tutorials.
for example here:
http://www.smcars.net/threads/koenigsegg-agera-r-wip-spline-modelling.40363/
how hard would it be to actually update the design of the page and bring back the headers?
i did a quick mock up of a more modern/flat design which i think would fit the new forum quite nicely.
in the old forum you were able to see the online useres browsing a subforum or thread.
is there a chance to get this display with the new forum?
cheers
is the search working properly?
everytime i try to find something i get the weird feeling that the results are limited to only newly created threads.
is it me? or is there something wrong/different?
hi and welcome here at smcars.
your splinecage is definitely a good start and for most modelers around here the next step would be polygon modeling the body of the car following the splines and use them as a 3D blueprint, which you even can use to snap your verts etc.
As i said this would be...
your stingray deserves the same attention to detail ;)
although i doubt anybody will ever see all those details i have on my model in the final shots...but i´ll know it´s all there.
Well i´m still around and i´m still in contact with exidge, although during summer time all of us probably spend less time in front of our pcs and that´s why things got a bit quiet the last weeks.
cheers
cool car and nice progress here.
And i can only second Durons advise about the shader for modelling. In maya you can just use the standard blinn material and it´ll show every single bump and pinch. I love this shader for modeling and hate it at the same time because it´s so unforgiving ;)
Cheers