Cyber Cheetah

Kangal

Well-Known Member
#1
blade_runner.jpg
Hi all.
I'll work on it for the next months since it's a complicate scene and i'll have to use other softwares together with Rhino.
I'll model the environment too, using this image to get inspiration. To model an environment like this is not difficult by itself, the difficulty is to texture it.
Anyway, this is what i have so far. The Cheetah's head has no surface continuity because i want to model it as it was composed by different random steel's pieces, with bolts and screws.
Apart from the head which is only at the beginning, every part u're seeing isn't finished at all yet, just the main shape.
Thanks for watching :) Immagine 1.jpg

Immagine 2.jpg

Immagine 3.jpg

Immagine 4.jpg

Immagine 5.jpg
 

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Falango

Active Member
#6
Looking forward to this! For the spine, make sure you don't only scale down the individual vertabrae, but vary the shape based on a real feline spine.
 

Kangal

Well-Known Member
#7
@ Falango
Thanks for following this. About the spine, if u're talking about the central section, basically i have to model it still. I want to re-model the tail, i hate how it turned out.
 

Falango

Active Member
#8
Ya the spine that goes down the center of the body, through to the tail. What you have is good for blocking, but if you want high detail, that represents something from the animal itself, have a look at the feline spine. A good idea would be to take some of the vertabrae as reference, model 2 connecting pieces for each different type of construction you see, and scaling and lattice work will do the rest!
 

Kangal

Well-Known Member
#9
@ Falango
Well, i re-modeled the tail, and i'm modeling the spine using as reference a true spine, but with some freedom because this is a sort of robot after all.
Also, i'm forced to model the shoulder blades, then i'll pass to the head just to change subject for a while,. I'll back on detailing the body after that. This Cheetah will be a long project, i want to take my time, but as u know i usually go til the end.
Maybe, before to keep on the details, i'll start to model part of the environment, it will be the very first time for me with architectural stuff, but from a pure modeling point of view it doesn't seem so difficult compared to model complex hard surfaces like cars .
Anyway i'll post the results quite soon. Thanks for your useful feedback my friend.
 

Falango

Active Member
#10
Architectural modeling can be just as difficult. It's more about proportions, how believable it is, clutter, and more about shading too.
 

Kangal

Well-Known Member
#11
Yes, i was talking about pure modeling only, then surely it has other difficulties as u say.
Anyway, here are some progresses. The Cheetah's model is 30% finished i'd say.
Mainly at the moment i need to improvise and invent something to fill the chest...
I wanna say thank u to the administrators and moderators for giving me the opportunity to post it here although SMC is an automotive site hopefully to do not bother anyone. uyy.jpg
Immagine 2.jpg
Immagine 3.jpg
 

Kangal

Well-Known Member
#13
Someone on CG talk suggested me to put inside the chest a motorcycle engine...and i find it a great idea!!!
I just think i'll model it, together with a toothed belt to connect the rear legs giving them move. After all Cheetah is a 4x4 entity like the most of mammals.
 

Kangal

Well-Known Member
#15
I agree. I think a Harley Davidson Panhead 74 would be perfect. I'll include a turbocharger also at the beginning of the back spine :)
I didn't decide yet the level of detail and accuracy, a medium range could be right .
 

Kangal

Well-Known Member
#16
Doing the engine's heads. It's quite difficult, it's everything asymmetrical. Anyway i have to add several details still, lot of details i'd say.
Immagine 6.jpg

Immagine 2.jpg
 
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Kangal

Well-Known Member
#19
Thank u guys.
@Oscar
Yes, it has been a pain, and still is sadly. There's so much to do, i'm modeling right now.

The head is 90 degree since it's easier to work this way, then i'll incline it to get the typical V.