Yeah, displacement basically subdivides your geometry heavily to get the necessary detail out of it. Bump maps are a fake that work when looking straight on but fail when it needs to "lift/push down" the geometry.
Thanks yash, i was hoping to have the interior further along than it is but theres a lot of extra things that needed modeling such as the inner part of the door. Yes, in most car renders you don't see it but i cant do a detailed interior and then leave a chunk like this out.
So heres the door nearly finished. I'v seen a few minor things i have to tweak and of course, no stitching yet...
Nice nice very nice! Hey man how do you do the stitching work?!
And one more thing I'd like to ask..uhmm..How do u model that interior of the door? Do u take another box or so and start modeling? I see you have made it from the door itself..Its nicely blended..HOW?!!!!
Woahhh..Double than mine..I just asked because your level of details is just incredible..I can't help but keep looking at your updates again and again...the tail light is seriously unbelievable..Can't wait to see the final result!!
So basically the displacement map influences the geometry too, right? While Bump map is an optical illusion only?
I think Rhino too has something similar to displacement, using the ''heightfield from image'' tool.