Lol, I hit the magic number, I'll try to keep it at that :grin:
Also went back to the Ferrari place for more pictures, the yellow one was sold now, but they had a red Berlinetta there, which was just perfect. Took a lot more pictures, so if anyone ever plans to make an F355, I've got tons of detail pics now.
And I will not deprive anyone of a photo of that beautifull, brand new 599 GTB that was waiting outside for a spot in the showroom
Doors I will put some more detail on, it's just that in the real car they're not very filled either.
Also, rims do reflect, just doesn't show very well.
I made the attached render just now, not entirely pleased with it because I can't get the reflections to look good. I used the Eucalyptus Grove HDRI from debevec.org, the only one from there which gives me some visible reflections out of the 3 I've tried. Maybe someone has a better HDRI for me, or just some tips ?
AAH! After hours of trying I got somewhere :grin: ! I made my own material combining a Shellac with the Vraymtl carpaint I made before that, keeping in mind what I read somewhere about Shellac: "think of the base material as your car's paint layer, and the shellac as the clear gloss finish". That made me come up with a material that looks a lot more to my liking (if anyone cares, I'll make a small tutorial on it, as I haven't seen this specific method described anywhere?).
Thanks! Rims are smoothed, but 15 subdivisions might make them look like they're not. I disbaled those very clear reflections anyway, the real rim is aluminium that reflects faintly, and most is even simulated by the texture.
And the door texture is almost like real life now, I just have to paint a handle and some electric window buttons on it. Render attached
I'm no render expert at all, but the reflections are too bright, and maybe the color of the paint is too saturated. It really looks weird because the rest of the scene is quite dark... Maybe it would look better if the paint would show the reflections a little more but the paint and the reflections itself aren't as bright as they are now..
I guess I could reduce saturation (that red is really bright actually), but Vray's fresnel settings makes the reflection harder: If I increase the fresnel refelection, the white highlights become less bright, but the other reflections go less visible as well.
But thanks a lot for the comments man, means a lot to me
Also, here is a little something FlashG has been helping me with