Discussion in 'WIP Critique: 3D Stills' started by ludwig770, Aug 20, 2012.
This is my actual ute.....
Nice start mate, good to see some more Aussie cars on here
At this early stage in the modelling, try and not do any renders, just post a few wire pics and some clays inside of 3ds Max. That way we can help you with your poly flow and also see where there are bumps in the mesh
ok heres some 1-sided wireframes of the same images:
Clear wireframes are always hard to see, try and post some shaded wireframes instead.
whats the best way to do that?
This is the way I try and show my WIP shots.
Just make a standard material with a bit of glossiness and and some specular like in my screenshot. And then just go to Tools -> Grab Viewport. Make sure you have shaded mode on in the viewport and just press F4 to change from shaded to shaded + wireframe mode.
hey that looks mighty familiar lol
this is with nurms on and a few bits are rippled
or just use clay
Is there any chance you can take some wire shots without any smoothing, it looks to me like you have a lot of tri's and your wires look a bit erratic. Also what are you using to smooth the car? The best method to smooth the car is to use the Turbosmooth Modifier.
OK, I had NURMS turned on. Hang on a tic
ok here is abn unsmoothed shell, in clay
You really dont have enough edge loops in the body to keep a proper shape when you apply a smooth to it. Take a look in the forums Advanced section and see the wireframes of some of the cars in there, you will see their polies are pretty evenly spaced and they arent relying on the turbosmooth to make it that smooth.
OK I know what you are saying. Ill cut into it a bit and make the polys more uniform.
whats the best way to cut a panel out? I have tried extruding and using width, and also camferring with an open camfer
Hmmm Im using Max 2012 and I use the graphite modelling tools -Edit - Swift loop tool. If you dont have that, just select the edges you want to cut and click connect.
sorry I meant how do you make the gap between your guards/doors/bonnet etc
I have 3ds max 2013
Ahh right, I usually just detach the polies I want as a panel, then shift drag the edges of the panels in.
Ooooo HD ute. Great to see you doing this.
Looks like an OK start. As Prykie said just try to keep everything even. You've got the basic shape, just keep refining it. Will be a cracker. Will keep watching.
Here is a textured render...
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