PhotoModeling

TwoOneOne

Administrator
this thread really took a turn for the worse.
Obviously this tutorial is not going to happen any time soon, so please stop posting every other day asking for it and maybe start figuring it out yourself.
Feel free to use this thread to share what you´ve learnt and maybe make a tutorial yourself in the end. This usually is a very good way to learn and give back to the community at the same time.

cheers
 

Jpaang

Active Member
Sorry about my absence, I started this thread thinking that I could handle all of this work. It turns out this thread would be better suited for open discussion. As time passes, I bet a solution to this method will come about. *will be posting*
 

Jpaang

Active Member
My quest for photomodeling:

Finding Images of Car: Successful
ImageModeler: Successful
Import to 3DSMax 2009: Successful
Scene Setup in Max: Learning

My primary issue happens after I load the bitmaps onto the reference planes, I jump into the camera looking at the angle of the car that was calibrated in Imagemodeler, when I go to draw the spline It only seems to draw the spline on the X and Y axis, no Z axis. To me this sounds like and obvious question, but it's important if I want to write a .pdf about this.
 
My primary issue happens after I load the bitmaps onto the reference planes, I jump into the camera looking at the angle of the car that was calibrated in Imagemodeler, when I go to draw the spline It only seems to draw the spline on the X and Y axis, no Z axis. To me this sounds like and obvious question, but it's important if I want to write a .pdf about this.
Splines must be drawn based on locators imported from IM.
Enable 3D snaps.
In properties of snaps choose "Pivots".
Start drawing line clicking on dummy objects to create base shape
then set all vertices to bezier
and start tweaking shape of it so it fits all views from cameras
(sometimes i use screen coordinates for to move spline points to adjust shape)


In 2009 it won't import cameras, or, it imports names but there are no objects of cameras while in 2010+ it normally imports cameras..
try updating plugin for fbx
from Autodesk - Autodesk FBX - FBX Plug-Ins, Converter, and QuickTime Viewer Downloads
or Autodesk - Autodesk FBX - Plug-in and Converter Archives for older versions
 
Hey all, thought ill share something i thought of and tried today.

not sure if anyone has mentioned it here, but a fast way to get a base mesh good enough to give correct scaling is to use Gran Turismo 5, pick the car you want and make sure you make the car paint a matte paint. Then take it into the photo mode and take a about 15 photos going around half the car.

Then take it to something like 123D catch.

Saves having to find a real car :)

btw has anyone by chance found out a way to extract a car model from GT5?
 

Jpaang

Active Member
Hey all, thought ill share something i thought of and tried today.

not sure if anyone has mentioned it here, but a fast way to get a base mesh good enough to give correct scaling is to use Gran Turismo 5, pick the car you want and make sure you make the car paint a matte paint. Then take it into the photo mode and take a about 15 photos going around half the car.

Then take it to something like 123D catch.

Saves having to find a real car :)

btw has anyone by chance found out a way to extract a car model from GT5?
Kind of irrelevant on this thread but i'll answer your questions anyway.

I find GT5 annoying when it comes to photomode, because all of the "Standard" cars you can't get close to. I wanted some shots of the Jaguar S-type R and Mercedes CL600, but I was stopped by that ridiculous message.

Ripping GT5 cars, not exactly possible at this time. Although it is possible to rip from GT4 with an emulator by using either 3DRipperDX or Ninja Ripper.

How about starting a thread in off topic about this, just to keep this thread seperate.
 

Jpaang

Active Member
I've been practicing this method daily, and I am sure I'm getting the hang of it. I'll post my cage of a Freelander 2 soon and i'll explain what I did.
 

Jpaang

Active Member
Update - I've become a master at Insight3D, I hope to start a .pdf tutorial on my next project. My current project is a Lincoln MKT Town Car. Its way too complex for beginners.
 
U don't need that soft to do the photomodeling. All can be done with manual camera match is 3dsMax. A way, way better approach to do that.