I just used standard UVW unwrap tools, however I mapped it before smoothing, added the smooth modifier, collapsed the mesh and added dents and a final uvw unwrap just to check for any stretching. I've attached a map of the tank below. As for the rope, followed this tutorial - // MAKING A BASIC ROPE IN 3DSMAX //
wow, this is gonna be detailed...!
Just thinking though, hard-welding front wheel arms to body wouldn't be a good idea in terms of flexibility for all-terrain vehicle. It will be like a no-suspension vehicle with a bumpy ride.
You planning to change it going forward? or Am i missing the concept?
Great work BTW, keep it up!
I'll post a story soon and change that logo/symbol too. Not a whole lot of modelling done, just a little bit more of the chassis, some front fog lights, wheels and partially rigged the front suspension. Also spent a while unwrapping things (think I'm getting the hang of it, although there is some warping on the lower wishbones).
Hit a little bit of a problem with the fuel tank now occupying the space for the engine :s So will have to move things around there. Also going to change the uprights because they look bad/ toyish.
Nice work bud! You planning on doing alot of dented and dinged panels, or leave it mostly naked? Im currently trying to decide that for myself, and i havent decided yet. Anyway, great start and im looking forward to seeing your finished work.