Tshikhudo rendering thread

0utsider

Active Member
#2
The background is too much "dazzling" imo. I think you did so in order to "detach" the car from the rest but the contrast is too high.
 

Tshikhudo

Active Member
#4
Looks like a video game.
Thanks for the comment mate but is there anything specific that makes it look more like a video game than pic?

The background is too much "dazzling" imo. I think you did so in order to "detach" the car from the rest but the contrast is too high.
thanks mate I have toned the brightness and contrast down I hope that has improved it
 

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helicase

Well-Known Member
#6
Thanks for the comment mate but is there anything specific that makes it look more like a video game than pic?


thanks mate I have toned the brightness and contrast down I hope that has improved it
It was just my first thought, i'm not sure why. The textures need to be dirtied up, there are no people / cars on the road. The car paint / highlights on the car don't look quite right. The car looks like it isn't moving on a busy street, so there should be some motion blur. You did a good job texturing, and setting everything up, it just needs some tweaking.
 

0utsider

Active Member
#7
Better now...i think this scene is better if dynamic so i suggest you to add a driver inside and make it shoot like a bolt into this street. Instead if you want to leave it parked, you should move it near the sidewalk.

@helicase. There's no people because they are on vacation :D
 

Tshikhudo

Active Member
#8
Definitely your best outdoor so far! Like, and looking forward for more.
Thanks mate and more are coming

It was just my first thought, i'm not sure why. The textures need to be dirtied up, there are no people / cars on the road. The car paint / highlights on the car don't look quite right. The car looks like it isn't moving on a busy street, so there should be some motion blur. You did a good job texturing, and setting everything up, it just needs some tweaking.
That was the idea behind it I read an article on automotive photography and it stated that if you want to to make a great automotive shot make sure there are no people and car moving by when you do it and in this one the backplate and has cars moving by and I went to great length to mask them out and as for the dirt I wanted to UV the car and apply dirt marks but as the model is not mine I received it already turbosmoothed and trying to uv something with that many iterations is pain so I just rendered it without them. if XAAD is reading this can you send me the before turbosmooth

Better now...i think this scene is better if dynamic so i suggest you to add a driver inside and make it shoot like a bolt into this street. Instead if you want to leave it parked, you should move it near the sidewalk.

@helicase. There's no people because they are on vacation :D
thanks mate I would have loved to render the car in motion but the problem was I don't have a driver model:(.

cheers!!!
 

helicase

Well-Known Member
#9
Thanks mate and more are coming


That was the idea behind it I read an article on automotive photography and it stated that if you want to to make a great automotive shot make sure there are no people and car moving by when you do it and in this one the backplate and has cars moving by and I went to great length to mask them out and as for the dirt I wanted to UV the car and apply dirt marks but as the model is not mine I received it already turbosmoothed and trying to uv something with that many iterations is pain so I just rendered it without them. if XAAD is reading this can you send me the before turbosmooth


thanks mate I would have loved to render the car in motion but the problem was I don't have a driver model:(.

cheers!!!
Interesting thanks for the explanation, the outcome of that though is it looks like GTA V to me, but lots of renders will look like GTA V, because that game was so well done. Also, the direction of your shadow is going the wrong way maybe it looks like it should be going towards the building instead of back of the car.
 

Oscar J

Well-Known Member
#12
I used colour balance, some levels, and curves (both RGB and for the individual colour channels). Some chromatic aberration and vignette, and a slight lens flare.

I did indeed go a bit reckless with the brightness, but it's quite common in today's ad style pictures to have the white parts of the image really close to being burned out. A matter of taste, of course.
 

helicase

Well-Known Member
#13
I used colour balance, some levels, and curves (both RGB and for the individual colour channels). Some chromatic aberration and vignette, and a slight lens flare.

I did indeed go a bit reckless with the brightness, but it's quite common in today's ad style pictures to have the white parts of the image really close to being burned out. A matter of taste, of course.
What specific thing did you do to bring out the background's reflection in the car paint? the levels? I think that's what added the realism. I never heard of chomatic aberration , i googled it. What's the point of doing that?
 

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Oscar J

Well-Known Member
#14
I don't know what exactly I did actually. I don't have any standard methods, I just mess about until I think it looks good.

Chromatic aberration can sometimes make CG renders look less CG.
 

0utsider

Active Member
#15

Tshikhudo

Active Member
#18
corvette21260.png
If you don't have a car driver you can easily shoot a photo of yourself sitting on a chair and then put it into your car using an alpha channel.
Otherwise you can download a FREE rigged character from some website. I.e. you can find one here:
http://www.cgriver.com/free-downloads/6311-free-3d-model-rigged-man-for-3ds-max-cman0010m4cs.html
thanks mate

I think that this color don't looks realistic there is way too much blue. Try to use a slighty darker blue with some metallic flakes
I couldnot add metal flake because of the uv problems I metioned earlier

following Oscar's advice I did more post work and added some CA and vignette and increased the highlights and this is what I have let me know what you guys thinks

cheers!!!