What I've been working on

#1
I've been making some low poly 50's cars. I've used some of these models in the open source motor-sport sim called Speed Dreams, but I've been reworking some of these and making some new ones. These are modeled in Sketchup and rendered in AC3D. I'm down to UV mapping some and others still need some additional modeling done.




 

Speedjunkie

Active Member
#3
Awsome modelling! Nice to see someone else modelling cars in Sketcup :) what's the Face count in Sketcup on those and What's your smoothing angle? Would like to see wireframes too. Anyway nice going.
 
#4
I've started some texturing on the '57 Ford. I don't use any smoothing while working in Sketchup, the smoothing in AC3D is whatever the default value is, I don't know it off hand. The triangle counts for them is:
6467 - '57 Ford, 8937 - '53 Olds, 8021 - '57 Mercury, 6616 - '57 Nash, and 7695 - '50 Nash. Oh and the '62 Pontiac is 6269.

 
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#5
Here's a couple of 'em in Sketchup. The brash colors are there because the AC3D exporter groups components by color, and it helps me keep track of different components.

 

Speedjunkie

Active Member
#7
Yeah, your models are exellent. I'm dividing my models into components in sketcup and export them to FBX. The Sketcup Pro FBX exporter is really good.
 
#8
Thanks, I need a little boost to keep me motivated to finish these. I'm not familiar with FBX, I'll have to check it out. Once I get these finished I'll try to make some blueprints from them and upload 'em to the site.
 

Speedjunkie

Active Member
#9
The reason I export to the FBX format is because I'm importing them to Unity 3d.
Looking forward to see all of your cars finished and the blueprints you mention. The first model I made in Sketcup was a '69 Camaro(it was really bad), I haven't completed any american classics since then, but I might have a go at another one sometime. Keep at it :)
 
#14
I like the reflection texture on the bumper, looks really nice. They really knew how to design cars back in the day, even normal cars looked good. In my opinion the golden age of car design started in the 50's and ended in the mid 2000's, cars nowadays look like they're designed by a kid that does'nt even like cars.
 
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#19
Superb modelling and texturing :) You could make you own classic car racing game with all these cars, check out Unity 3d or Unreal engine (unity has a free verison and Unreal is free now as far as I know) or if your're new to game development I'd recommend 3drad.